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foodid healing values


Dreamliner
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private int getFoodHeal(int food) {
      int val = 0;
      switch (food) {
         case 6701: // baked potato
            val = 4;
            break;
         case 2309: // bread
            val = 5;
            break;
         case 333:
         case 2289: // plain pizza
         case 2291: // half plain pizza
            val = 7; // trout
            break;
         case 351: // pike
         case 2293: // meat pizza
         case 2295: // half meat pizza
         case 2297: // anchovy pizza
         case 2299: // half anchovy pizza
            val = 8;
            break;
         case 329: // salmon
            val = 9;
            break;
         case 361:
            val = 10; // tuna
            break;
         case 1993: // wine
         case 2301: // pineapple pizza
         case 2303: // half pineapple pizza
            val = 11;
            break;
         case 379:
            val = 12; // lobster
            break;
         case 365: // bass
            val = 13;
            break;
         case 373: // swordfish
         case 6703: // Potato with butter
         case 7054: // chilli potato
            val = 14;
            break;
         case 6705: // potato with cheese
         case 7496: // monkfish
            val = 16;
            break;
         case 385: // shark
         case 7058: // Mushroom potato
            val = 20;
            break;
         case 7060: //tuna potato
            val = 22;
            break;
         default:
            val = 7;
            break;
      
      }
      return val;
   }

thought this would be useful to others

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haha thx for sharing this with. Always cool to see people working to make everything easier and better! ^^

 

btw why is defaul val 7? xD you should return 0 or -1 to let it know it didn't find the food xD

H0ppy

 

default value is 7 incase it's an unknown food type.  If it returned 0, your script could possibly eat everything in your inventory 

So this heals certain foods?

 

getDogFood();

 

get food for dog

 

getFoodHeal();

 

get heal for food

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You guys are making this way harder than it needs to be.  There's a reason comments exist

the way it is now is fine and there is no problem with it but just kinda messy. and enum are not hard and it was just a suggestion you dont have to use it. happy.png

  

public enum food{

  
TUNA("Tuna", 10, 361),
BREAD("Bread", 5, 2309);


food(String name, int value, int id){



this.name = name;



this.value = value;



this.id = id;



}


private String name;



private int value;



private int id;


/*Name of the item*/



public String toString(){



return name;



}



/*gets the id of the food item*/



public int getId(){



return id;



}



/*get the healing value of the food item*/



public int getValue(){



return value;



}


}



public int getHealValue(int id){

for(food f : food.values()){

if(f.getId() == id) return f.getValue();

}

return -1;

}


public int getFoodHealValue(String name){
for(food f : food.values()){
if(f.toString().equalsIgnoreCase(name)) return f.getValue();

}
return -1;
}



simple and less messy? and sorry if i got somethings wrong

as i said just an example dont have to use it.

Edited by Cyro
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