TheReconCheck Posted June 21, 2014 Share Posted June 21, 2014 (edited) Just remember, EVERY post made on this thread saying it will help are saying "Should", "Probably". All assumptions. Assumptions are the mother of all fuck ups. I sure hope it helps with the ban rates. Tired of getting banned. Edited June 21, 2014 by TheReconCheck Link to comment Share on other sites More sharing options...
Minaj Posted June 22, 2014 Share Posted June 22, 2014 I just hope osbot 2 has some nice scripts - ban or not lol Link to comment Share on other sites More sharing options...
TheReconCheck Posted June 22, 2014 Share Posted June 22, 2014 What's the point in being part of a community if everyone keeps their secrets about botting. I just want to fit in guys. Let me in. Link to comment Share on other sites More sharing options...
firecombat4 Posted June 25, 2014 Share Posted June 25, 2014 Hoping so, just got an account to start botting again ^.^ Link to comment Share on other sites More sharing options...
Funny Nublet Posted June 25, 2014 Share Posted June 25, 2014 What's the point in being part of a community if everyone keeps their secrets about botting. I just want to fit in guys. Let me in. Read what I said previously. Hours botted mean fuck all, go 24/7, 28 days a months Mouse movement speeds mean fuck all, What matters is what you're doing, Are you botting clan wars or are you botting Fungus Link to comment Share on other sites More sharing options...
NotoriousPP Posted June 26, 2014 Share Posted June 26, 2014 (edited) Read what I said previously. Hours botted mean fuck all, go 24/7, 28 days a months Mouse movement speeds mean fuck all, What matters is what you're doing, Are you botting clan wars or are you botting Fungus This kid above doesn't know how to, or just doesn't like to read. Instead of listening to someone who has no sourcing to back his claims up, and trying to make you believe me. If you really want to know about bans, read the quote I have below, it's a leaked comment from a Jagex employee, and you will see how much OSBot2 will really combat bans. unlimitedorb (Quoted, unknown original) Primitive programs typically recognize the object, but click the same spot (often the same pixel.) This immediately raises the alarm if it is done consistently. Most programs do not do this, though, but rather have an "area of uncertainty" where the click will randomly fall in. This is still easy to detect. There is accuracy, and precision. These programs do not replicate human precision. Consider the dartboard as an example: The goal is to simply "hit it." A human will still aim for the bullseye, to increase the chance of hitting the dartboard. Thus hits will be concentrated towards the bullseye, but there will still be hits nowhere close, and some misses too. A macro does not have human flaws, and can always hit the dartboard. However, if randomized in the "area of uncertainty" there is no such pattern." This will also raise the alarm. More advanced yet, some macros will actually form concentric regions of where the clicks will land. Still, we're always ahead of rulebreakers. Our final line of defense in this criteria is to analyze the regions most commonly clicked. A macro tends to click in a perfect square, circle, or sometimes the shape of an interface icon. Sometimes even the region is randomized. Human behavior is not truly random however. The region most commonly clicked is related to placement, which is all I know about this. Highly advanced bots have made an attempt to replicate even this, but we have not seen anything convincing yet. Admittedly, we're disadvantaged in this aspect, so we cannot fully rely on simple movement and accuracy to detect a macro program. The next criteria is the actual sequence of actions. A player that decides to cut some trees for logs, and sell them for profit actually has a longer list of actions to perform than you'd think. The efficiency of which this is completed can be analyzed, and much more easily compared to the behavior of a macro programs' attempt to replicate it. If each step is merely randomized with the same bounds of uncertainty like virtually all bots seem to do today, the actual time it takes to execute the actions in all converges to a specific value! It's similar to flipping a fair coin multiple times, and converging to a frequency of outcomes (namely 50%.) Humans are generally much less consistent, and once the consistency falls within a certain range, the alarm is raised. One more of many criteria is the effect of total gameplay time. As expected, exhaustion will set in for most players and slow down their actions. This is not a completely reliable method, since some players have been able to keep up their concentration for remarkably long periods of time." "The last criteria I really know of is probably the most obscure and advanced. Human players tend to have much better object recognition capabilities than a macro program, and the limitations of the procedure can be exploited. While a human may be able to recognize a tree at a very unusual and discrete angle, many macros lack this capability, and thus keep the camera angle within a certain range. Some fail to change it entirely. Macros tend to locate objects that are far out of reach by going close to the area in question, and then finding it. Normal players tend to look ahead first. There are probably many more techniques employed, and the genius and innovative capability of my coworkers is simply amazing. I am very confident in their ability to enforce the rules, and keep RS a fair, and equal environment. The detection system is definitely conducive to such, but that is not our only method. The next is abuse reports. There are many new and better bots, just written, that can avoid at a few of the criteria, and not be flagged. The intuition of a human being can never be surpassed, and abuse reports give us an all seeing eye that brought many rule breakers to justice. Abuse reports are also helpful for locating the archives, and comparing the new behavior of the new macro that was previously able to avoid detection. We can update accordingly. We highly encourage abuse reporting, and we will not punish players who send in reports with a reasonable cause to suspect the player in question is using a macro. Circumstances (such as the usual range of playing time) is taken into account as well. Edited June 26, 2014 by NotoriousPP Link to comment Share on other sites More sharing options...