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Strange Plant Random

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The strange plant random seems to be failing in some cases. 7/10 times it will detect it and handle it. However 3/10 times it detects it but determines that it is not ours because it is at a distance, however it turns out to be ours and ends up killing us.

 

Is it possible to handle the strange plant random in a different manner?

This is the best manner to solve it.. It works 10/10 for me and i never died once.

I too have never died from it.

  • Author

This happens in scripts where the character runs around fighting or so. By the time the plant spawns the character has already moved couple tiles away and when it runs back it gets attacked. 

I have died by the plant, but only when training combat.. men killer for instance. My concern with this random is that bot users think that they are safe at PC bank, however this is not the case. Players will stand outside the bank and wait for a plant to spawn, when one does, the bot automatically clicks it to see if its ours which makes the bot walk to the plant and everyone present knows to report you! I watched this happen while a moderator happened to be present so I quickly took over and started talking about not knowing what the plant was.

The script writers can handle it with like 3 lines of code. I see no reason to bother the devs with it

 

Ya thats true but making it in the client or making it in like 1000 scripts?
The client will make sure it will be handled.

While i was testtng my pickpocket script i almost died at poison.
Afterwards i read the log which said the plant was too far and ignored it.

 

maybe interact with it all the time?
Another option is to get the random handler start if the player is facing the strange plant. (failsafe)

 

kind regards
H0ppy

Edited by H0ppy

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