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Shark/Lobster Guild Fisher Last Update: [10/24/13 10:02 a.m.]

Featured Replies

  • Author

I believe it is fixed if you are using the SDN version you might have to wait for an admin to come on and push updates and stuff. but if you download the local version it should work fine 

 

Sorry bout that

 

I'm not sure if it's to with the script or client but there needs to be a failsafe so if you die it stops the script, been stood logging in and out of lumby for 6 hours lol

Died 2 times today :(

 

[iNFO ][10/25/13 05:47:43 PM]: Activating random : Run Away From Combat
[iNFO ][10/25/13 05:47:44 PM]: This script does not use a custom RunAwayFromCombat handler.
[iNFO ][10/25/13 05:47:44 PM]: If you are developing the script, use a RandomBehaviourHook!
[iNFO ][10/25/13 05:47:44 PM]: We're running away from NPC : River troll
[iNFO ][10/25/13 05:47:44 PM]: We've selected position [[x=2592, y=3427, z=0]] as a suitable destination to run away to!
[iNFO ][10/25/13 05:47:44 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:45 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:45 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:46 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:46 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:47 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:47 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:48 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:48 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:49 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:50 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:50 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:50 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:51 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:51 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:52 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:52 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:53 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:53 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:53 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:54 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:55 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:56 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:56 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:56 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:57 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:58 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:58 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:59 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:59 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:00 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:01 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:01 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:02 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:03 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:04 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:04 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:05 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:05 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:06 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:07 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:07 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:07 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:08 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:08 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:09 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:09 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:10 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:10 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:11 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:11 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:11 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:12 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:12 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:13 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:13 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:14 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:14 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:15 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:15 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:16 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:16 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:17 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:18 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:18 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:19 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:20 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:21 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:21 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:22 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:22 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:23 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:23 PM]: Exited random : Run Away From Combat
 

I'm not sure if it's to with the script or client but there needs to be a failsafe so if you die it stops the script, been stood logging in and out of lumby for 6 hours lol

THIS.

  • Author

 

Died 2 times today sad.png

 

[iNFO ][10/25/13 05:47:43 PM]: Activating random : Run Away From Combat
[iNFO ][10/25/13 05:47:44 PM]: This script does not use a custom RunAwayFromCombat handler.
[iNFO ][10/25/13 05:47:44 PM]: If you are developing the script, use a RandomBehaviourHook!
[iNFO ][10/25/13 05:47:44 PM]: We're running away from NPC : River troll
[iNFO ][10/25/13 05:47:44 PM]: We've selected position [[x=2592, y=3427, z=0]] as a suitable destination to run away to!
[iNFO ][10/25/13 05:47:44 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:45 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:45 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:46 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:46 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:47 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:47 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:48 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:48 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:49 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:50 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:50 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:50 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:51 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:51 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:52 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:52 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:53 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:53 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:53 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:54 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:55 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:56 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:56 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:56 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:57 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:58 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:58 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:59 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:59 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:00 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:01 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:01 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:02 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:03 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:04 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:04 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:05 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:05 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:06 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:07 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:07 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:07 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:08 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:08 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:09 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:09 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:10 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:10 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:11 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:11 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:11 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:12 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:12 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:13 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:13 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:14 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:14 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:15 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:15 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:16 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:16 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:17 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:18 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:18 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:19 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:20 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:21 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:21 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:22 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:22 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:23 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:23 PM]: Exited random : Run Away From Combat

 

your not suppose to have combat random on when using this script

I had the same "constantly logging in after dying thing" yesterday, other than that the script works great, thanks alot!

So does this work well now or what's the deal?

wait how do you fix the dying and standing at lumby bank problem. Turn off Run away from combat because this happened to me 2 days in a row with fires AIO fisher so i figured id try yours :P

used your fletching one so keen to use this when I get the req lvl.
Nice work

Heya, this script doesn't work atm, it just stands there and searchs for the spot. I don't blame you, the osbot was just recently updated after all, i just thought i'd let you know to fix up your script :) Current version of my script is 3.04, so i'd say i'm all up to date, but script doesn't work. it worked perfectly fine before osbot went down.

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