Developer Maxi Posted June 6, 2013 Developer Posted June 6, 2013 Hi all, Please note that Jagex has updated many of the object id's, and perhaps other id's as well, with their update of June 6'th. Good practice would be to use names for most entities like npc's, ground items and objects, but in cases where it's not possible to do so make sure you update your scripts if any of the id's you are using are updated. Sincerely, OSBot.org
BotRS123 Posted June 6, 2013 Posted June 6, 2013 This will be quite unfortunate to many of the script writes.
SXForce Posted June 6, 2013 Posted June 6, 2013 Okay, iam glad i'am using the "forName" methods most of the time. Will update all my scripts today and hope that they will be in SDN too today.
03storic Posted June 6, 2013 Posted June 6, 2013 Sure is an easy fix, but you have to go through and change everything. Plus not all script writers will see this. They will once everyone bombards their thread's complaining about broken scripts. 1
Resmurf Posted June 6, 2013 Posted June 6, 2013 They will once everyone bombards their thread's complaining about broken scripts. Some of us already started
Developer Maxi Posted June 6, 2013 Author Developer Posted June 6, 2013 They should use closestObjectForName() methods for everything that has a name and is possible in its current context, this way changes to id's won't affect scripts. Some scripts have no other choice, however they could use information about models for example to catch this.
henson Posted June 6, 2013 Posted June 6, 2013 They should use closestObjectForName() methods for everything that has a name and is possible in its current context, this way changes to id's won't affect scripts. Some scripts have no other choice, however they could use information about models for example to catch this. i think ur clay softner needs updateing its not working for me after update
Developer Maxi Posted June 6, 2013 Author Developer Posted June 6, 2013 i think ur clay softner needs updateing its not working for me after update I'll look in to it once our main priorities with updating are done
Tanner Posted June 6, 2013 Posted June 6, 2013 For all script dev's -- New Object ID for Bank booths are 7126. Female Bankers NPC ID's are 57, Male bankers are 56.
henson Posted June 6, 2013 Posted June 6, 2013 I'll look in to it once our main priorities with updating are done its a main prioritie for me
Bit Posted June 6, 2013 Posted June 6, 2013 For all script dev's -- New Object ID for Bank booths are 7126. Female Bankers NPC ID's are 57, Male bankers are 56. Too bad there are tens of variations on bank booths and banker NPCs. Also 57 and 56 have been banker IDs since revision 1.
bcrunkle Posted June 6, 2013 Posted June 6, 2013 Maze random failed for me. Not sure if it's because of the update.
Tanner Posted June 6, 2013 Posted June 6, 2013 Too bad there are tens of variations on bank booths and banker NPCs. Also 57 and 56 have been banker IDs since revision 1. Sorry for trying to help O.o let me specify, that is the Bank Booth's ID for Catherby.