February 8, 201412 yr I'm new here, and I'm not sure if this is even the right post but I'd like to share something I've found. That's the id for evil chicken. As per some update, the random stays behind but it is invisible and cannot attack. The bot client still sees it and runs back and forth effectively stopping the bot from continuing. Is there a way the client could be updated to handle things like this?
February 8, 201412 yr The client uses names for everything as far as I know, so IDs of Entities don't help much, thanks anyways though.
February 8, 201412 yr Author Yeah, I'm not sure exactly how it works. But the bot will continuously run back and forth from that invisible chicken. It breaks the bot =/
February 8, 201412 yr Yeah, I'm not sure exactly how it works. But the bot will continuously run back and forth from that invisible chicken. It breaks the bot =/ Probably a broken random, or maybe a 1 time issue, not sure.
February 8, 201412 yr Jagex awesome way to stop bots o.O. I doubt, I agree with @GoldenGates. It's just a broken random.