liverare Posted February 1, 2014 Posted February 1, 2014 (edited) Currently in the works! I'm tweaking my framework to try and improve performance and reduce wastefulness wherever possible! Statuses: Completed. Track completed, but fail positions still needed. Track completed, but problems with obstacle(s) + Fail positions needed. Incomplete (don't have the sufficient agility level to access. Current courses supported: Level 10: Draynor Village Level 20: Al Kharid Level 30: Varrock Level 40: Canifis Level 50: Falador Level 60: Seers' Village Level 70: Pollnivneach Level 80: Relekka Level 90: Ardougne (will need assistance attaining values) My agility level is too high to fail on courses at Seers' Village or below. They will remain "unfinished" until I have them. If you can help with this, please PM me. Current features: Course completing framework (still in development). Eating at health percentile. Grace token acquiring. Future features: GUI for food, mouse speed, ignore tokens, etc. configuration. More informative and aesthetically appealing paint. Additional features that may be included: Banking (possibly, though not strictly needed - you rarely take any damage). Multithreaded camera. More accurate interaction method. ...Am I missing anything? And finally, for the benefit of the community, I may release this script open-source. Edited February 7, 2014 by liverare 2
Booch Posted February 1, 2014 Posted February 1, 2014 I do not recommend releasing the open source in public, neither do I recommend putting a premium quality script out there for free. If you're generous enough to give the source give it upon request to a select few. Otherwise very nice script, interested in knowing what framework setup you're using
liverare Posted February 2, 2014 Author Posted February 2, 2014 I do not recommend releasing the open source in public, neither do I recommend putting a premium quality script out there for free. If you're generous enough to give the source give it upon request to a select few. Otherwise very nice script, interested in knowing what framework setup you're using Thank you for your input, but I think the community would benefit from having open script examples available. I have noticed a premium rooftop agility script that's £7. ...That's a little too pricey. I will also be updating my first post later - I've finished adding in some skill trackers that include XPTNL, TTL, XP/Hour, etc.
Booch Posted February 2, 2014 Posted February 2, 2014 This is my look on the whole thing, if the script does not effect the method and economy, release it for free and everyone can use it simultaneously. Otherwise price is to avoid leechers. If you want to release the code then release just release one of the courses and draw a neat drawing of your framework setup so people know how you set things up as there are plenty of Node tutorials around even for OSBot
pitoluwa Posted February 2, 2014 Posted February 2, 2014 I have noticed a premium rooftop agility script that's £7. ...That's a little too pricey. Look at the reviews, that's why it's $7...
BottersLyfe Posted February 2, 2014 Posted February 2, 2014 Toph's Rooftop is also free script, so I dont see any problem. Looking forward to try this, at the Relleka course :P
liverare Posted February 2, 2014 Author Posted February 2, 2014 When do you expect this to be released? I'm bad at setting ETA's, so "soon." 1
ping pong Posted February 2, 2014 Posted February 2, 2014 Toph's script is also pretty good. Also, as someone who has taken interest in Purple's agility script, it's not worth 7$. No matter what people say. It's not "flawless". It has plenty of problems. No script will always be perfect. Nevertheless, keep this public. It is important to have humble people who aren't programming solely for the money. 1
liverare Posted February 2, 2014 Author Posted February 2, 2014 Couldn't help myself with another paint ss: Forget the crap hourly XP and the incorrect spelling of "Gained", I have just restarted the script after finally cleaning up the bottom part of the paint. ...DAT PROGRESS BAR.
BottersLyfe Posted February 2, 2014 Posted February 2, 2014 Couldn't help myself with another paint ss: Forget the crap hourly XP and the incorrect spelling of "Gained", I have just restarted the script after finally cleaning up the bottom part of the paint. ...DAT PROGRESS BAR. Sexy
liverare Posted February 3, 2014 Author Posted February 3, 2014 (edited) Need help with some data collection - updated main thread! My agility level is too high to fail on courses at Seers' Village or below. They will remain "unfinished" until I have them. If you can help with this, please PM me. Edited February 7, 2014 by liverare