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Toph Rooftops

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NOTICE: I'm currently working on my Slayer script, and haven't looked at this in a while. It seems like a lot of people like/need a free rooftops script, so when Slayer is released, I'll work on fixing the various bugs in this one. Sorry, in the mean time maybe support the other devs with one of the paid rooftop scripts smile.png

 

Here is a simple script I put together that navigates the new rooftop agility courses. Currently supports Draynor, Al Kharid, Varrock, Canifis, Falador, Seers, and Pollnivneach. Al Kharid has one object that is a little iffy to click on because it's model is "floating" above the clickable area, but the rest of the interactions work really well.

 

Download the very beta version here.

 

v0.41 Bot will not attempt to pick up a Mark of Grace if farther than 4 tiles away. This could lead to missed marks, but will hopefully fix issues with bot not continuing course

v0.4 Eating support. Bot logs out if really low hp. Relekka support. Smarter waiting after clicking an obstacle. Bot will now walk back to starting point if on the ground (z = 0)

v0.36 Made bot walk even closer if can't see an obstacle

v0.35 Possibly fixed errors everyone was having?

v0.3 Added Pollnivneach

v0.2 Fixed Grace pickup and added Draynor through Seers support.

Edited by Toph

  • Author

Beat me to it. Oh well.

Edit: Sometimes I wish I was unemployed.

happy.png

Make one of your own!

It only took me about 25 minutes to make the skeleton, and each new course is about 10 minutes.

pics?

Uhh. There are no pics. It'd just be me up on a roof haha.

Edited by Smart

I started Draynor and got two obstacles completed. It's not that hard, just a little bit time consuming.

Edit: Except for maybe some objects with jacked up models.

  • Author

I started Draynor and got two obstacles completed. It's not that hard, just a little bit time consuming.

Edit: Except for maybe some objects with jacked up models.

Yeah. That one jump is messed up. I was able to speed up the process by making an AgilityTraverse class that will take in agility obstacles, and then just go through them. Then I have a path making miniscript that I use to make the path. It's as simple as walking it yourself while pressing keys like o for object or p for position :)

  • Author

add pollivanesh tongue.png

If your account can use it and you'd be willing to let me on for about 10 minutes, I will :)

The I.D of the "Mark of Grace" is 11849. Or at least the Varrock one was

  • Author

The I.D of the "Mark of Grace" is 11849. Or at least the Varrock one was

It should be working now in v0.2. Searches based on name, not ID. But thank you :)

 

The I.D of the "Mark of Grace" is 11849. Or at least the Varrock one was

It should be working now in v0.2. Searches based on name, not ID. But thank you smile.png

 

Ah. Paused it early cause i saw it and didn't think it would find it. I'll see if it can find the next one :)

Working! just saw it pick up one itself :)

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