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Someone compile this script for me

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https:/import org.osbot.script.ScriptManifest;

import org.osbot.script.rs2.map.Position;

import org.osbot.script.rs2.model.NPC;

import org.osbot.script.rs2.model.RS2Object;

import org.osbot.script.rs2.ui.RS2Interface;

import org.osbot.script.rs2.ui.RS2InterfaceChild;

import org.osbot.script.rs2.utility.Area;

import org.osbot.script.rs2.Client;

 

import java.awt.*;

 

@ScriptManifest(name = "RangeGuilder", author = "Aero", version = 0.5D, info = "A ranged guild script.")

 

public class RangeGuilder extends Script {

 

private final static int JUDGE = 693;

private final static int TARGET = 2513;

private final static int BRONZE_ARROW = 882;

private final static int LADDER_UP = 2511;

private final static int LADDER_DOWN = 2512;

private final static int CAMELOT_TELEPORT = 8010;

private final static Position RETURN_POSITION = new Position(2670, 3418, 0);

 

private enum State {

SHOOT, EQUIP_ARROWS, TALK_TO_JUDGE, RETURNING, ESCAPE

}

 

private State state = State.SHOOT;

 

public void onStart() {

positionScreen();

}

 

public int onLoop() {

switch(state) {

case State.SHOOT:

onShoot();

break;

case State.EQUIP_ARROWS:

onEquip();

break;

case State.TALK_TO_JUDGE:

onTalk();

break;

case State.ESCAPE:

onEscape();

break;

case State.RETURNING:

onReturning();

break;

}

return 0;

}

 

public void onMessage(String message) {

if (message == "You should probably be behind the hay bales." || message == "You've fired all your arrows, maybe you should talk to the Judge." || message == "Maybe you should ask before using those.") {

state = State.RETURNING;

}

}

 

private void onShoot() {

if (searchInterfacesForText("Sorry, you may").isEmpty() && searchInterfacesForText("I suggest").isEmpty() && searchInterfacesForText("Well done").isEmpty()) {

if (client.getMyPlayer().isUnderAttack()) {

state = State.ESCAPE;

return;

} else if (client.getInterface(325) == null) {

selectEntityOption(closestObject(TARGET), "Fire-at", true, false);

sleep(400 + random(100));

} else {

selectInterfaceOption(325, 88, "Close", true);

}

}

if (searchInterfacesForText("Sorry, you may").size() >= 1 || searchInterfacesForText("Well done").size() >= 1 ) {

state = State.TALK_TO_JUDGE;

} else if (searchInterfacesForText("I suggest").size() >= 1) {

state = State.EQUIP_ARROWS;

}

}

 

private void onTalk() {

selectEntityOption(closestNPC(JUDGE), "Talk-to", false);

sleep(300 + random(50));

waitForClickContinue();

sleep(600 + random(100));

waitForAccept();

sleep(600 + random(100));

waitForClickContinue();

sleep(600 + random(100));

waitForClickContinue();

sleep(500 + random(50))

if (searchInterfacesForText("Oops,").size() >= 1) {

log("Ran out of coins for the mingame. Stopping.")

stop();

}

state = State.SHOOT;

}

 

private void onEquip() {

selectInventoryOption(client.getInventory().getSlotForId(BRONZE_ARROW),"Wield");

state = State.SHOOT;

}

 

private void onEscape() {

selectEntityOption(closestObject(LADDER_UP), "Climb-up");

while (client.getMyPlayer().getZ() == 0) {

selectEntityOption(closestObject(LADDER_UP), "Climb-up");

sleep(3000);

}

sleep(6000);

while (client.getMyPlayer().getZ() == 2) {

selectEntityOption(closestObject(LADDER_DOWN), "Climb-down")

sleep(2000);

}

state = State.RETURNING;

}

 

private void onReturning() {

while (walkExact(RETURN_POSITION, 0) == false) {

sleep(6000);

}

state = State.SHOOT;

}

 

private void waitForClickContinue() {

int i = 0;

sleep(300);

while (searchInterfacesForText("Click here to continue").isEmpty()) {

if (client.getMyPlayer().isUnderAttack()) {

state = State.ESCAPE;

return;

}

if (i >= 20) {

return;

}

sleep(100);

i++;

}

while (clickContinue() == false) {

if (client.getMyPlayer().isUnderAttack()) {

state = State.ESCAPE;

return;

}

if (i > 25) {

return;

}

sleep(500);

i++

}

}

 

private void waitForAccept() {

int i = 0;

sleep(300);

while (searchInterfacesForText("Sure, I'll give it a go").isEmpty()) {

if (client.getMyPlayer().isUnderAttack()) {

state = State.ESCAPE;

return;

}

if (i >= 20) {

return;

}

sleep(100);

i++;

}

while (accept() == false) {

if (client.getMyPlayer().isUnderAttack()) {

state = State.ESCAPE;

return;

}

if (i >= 25) {

return;

}

sleep(600);

i++

}

}

 

private boolean clickContinue() {

return searchInterfacesForText("Click here to continue").get(0).interact("Continue");

}

 

private boolean accept() {

return searchInterfacesForText("Sure, I'll give it a go").get(0).interact("Continue");

}

 

private void positionScreen() {

while (!walkExact(RETURN_POSITION)) {

sleep(500);

}

client.rotateCameraToAngle(330);

client.rotateCameraPitch(22);

}

}

 

when comparing anything that isn't primitive, use the .equals() method.

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