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Random Events - Verify or post bugs here

Featured Replies

Quite a few random IDs seem to have changed.  

 

I'll compose a list while I babysit

 

GilesMilesNiles Solver - working - just watched it solve it
 
talking old man - might not be working - I wasn't watching and found myself in wizard's tower

Edited by pescados666

  1. Pinball. It works but it took 15 minutes for the random to be solved. Way to slow.

 

  1. Pinball. It works but it took 15 minutes for the random to be solved. Way to slow.

 

 

I noticed this as well.  It kept resetting because it wouldn't make it to the goal in time.  It finished it no problem once I turned run on though, so maybe include a run toggle in the random solver?

OSBot version: 1.7.1


Random name: Molly


Issue description: It's stuck on "Well done you managed the catch my sister"


Special notes:


It's stuck there, and won't click "click here continue" or the door.


 


P72QVfy.png


OSBot version: v1.7.1

Random name: - Frog random, Drunken dwarf, Genie, Molly

Issue description: Was stuck inside the frog cave for 4 hours/ wasnt talking to dwarf & Genie/ Failed first attempt and stopped (had to finish it legit)

 

 

Special notes: Giles and Niles are working fine & READ BELOW!!!!!!!

 

 

EDIT:

 

This happens to me alot on the randoms, although you cannot see it, it's happening - when a random comes (2 of the above has happened) the bot just ignores it and keeps trying to make bowstring.

 

It did niles and giles perfectly though.

 

heres a picture if it helps....?

 

(Sorry for effects got carried away on imgur)

R2LClH4.png?1

Edited by JakeLAD

RANDOM BUG

 

OSBot version:1.71

Random name:Frog Queen

Issue description:Doesn't talk to the frog queen at all.

Special notes:I got stuck in it overnight last night it didn't talk to the queen when she first spawned and then it still didn't once she teleported me to here little island.

RANDOM BUG

 

OSBot version:1.71

Random name: Quiz dragon class room thingy (added screenshot at bottom)

Issue description: Spam clicks where the inventory tab should be (see picture below) - also doesnt attempt to do the random.

Special notes: Added a picture below.

 

b8j4Kkq.png?1

 

 

 

EDIT: Stuck in frog random INSIDE cave!:

 

L92DhRV.png?1

 

Edited by JakeLAD

RANDOM BUG


 


OSBot version: 1.6.12


Random name: Freaky Forrester


Issue description: Killed wrong pheasant


OSBot version: 1.7.1

Random name: Surprise Exam

Issue description:

[WARN ][06/09/13 02:22:32 AM]: This is a new question!
[WARN ][06/09/13 02:22:32 AM]: Please post this on the OSBot forums!
[WARN ][06/09/13 02:22:33 AM]: The missing question is :
[iNFO ][06/09/13 02:22:33 AM]: Exited random : Surprise Exam
[ERROR][06/09/13 02:22:33 AM]: Error on executing random worker!
java.lang.NullPointerException
 at org.osbot.lPt5.onLoop(qg:224)
 at org.osbot.script.rs2.randoms.RandomManager.scan(fn:122)
 at org.osbot.G.run(kj:205)
 at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
 at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
 at java.lang.Thread.run(Unknown Source)

RANDOM BUG


 


OSBot version: 1.6.12


Random name: Ent


Issue description: When you are woodcutting, the tree will occasionally turn into an ent. If you continue to chop the tree, your axe will break.


Special notes:


 


RANDOM BUG


 


OSBot version: 1.6.12


Random name: Tree spirit


Issue description: Occasionally a tree spirit will appear and attack you. The bot continues to do its thing while being attacked.


Special notes:


  • Author
  • Administrator

 

RANDOM BUG

 

OSBot version: 1.6.12

Random name: Ent

Issue description: When you are woodcutting, the tree will occasionally turn into an ent. If you continue to chop the tree, your axe will break.

Special notes:

 

RANDOM BUG

 

OSBot version: 1.6.12

Random name: Tree spirit

Issue description: Occasionally a tree spirit will appear and attack you. The bot continues to do its thing while being attacked.

Special notes:

 

 

Both of those are handled by the script and not by the bot. All combat randoms have to be programmed by the script since we can't feasibly find a safe place to run to. Perhaps in the future something will be implemented, but as of right now, it varies from script to script.

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