April 20Apr 20 📜 INTO Tutorial Island 📜INTO Tutorial Island is for Tutorial Island → mainland: it walks the full tutorial flow, follows dialogue and objectives, and stops when you’re done (or at the Grand Exchange if you enable that). It works on any game client layout and display size.⚡ What it doesFull tutorial loop -> character creator, instructors, combat, bank, magic, polls, etc., through completionResume friendly -> detects your stage so you are not forced to restartOn-screen progress -> INTO overlay with step progress and runtimeOptional comfort -> can mute game audio after an early stage (configurable in the UI)idle behavior -> occasional random camera / look-around, mouse hovers, tab switches, and similar light actions between real script stepsOptional finish -> stop at the Grand Exchange after the tutorial instead of stopping immediatelyOptional Ironman -> Standard or Hardcore path with bank PIN handling (PIN optional; default if left empty)Layout-agnostic -> runs correctly regardless of client layout and window size🎛️ Options (Display tab)OptionWhat it doesMute audio after stage 3Runs the mute sequence once you’re past the early tutorialStop at Grand Exchange after tutorialAfter Home Teleport / mainland, walks to GE then stopsCustom nameSet a name; otherwise a random name is generatedIronman pathHandles Ironman / Hardcore setup and related flows during the tutorialBank PINUsed for Ironman bank PIN steps (empty uses built-in default)Idle randomizerrandom idles (look-around, hovers, tabs, etc.)📌 NotesWorks on any game client layout and display size.Uses zoom tuning if the camera is very close🐛 Bug report template 🐛OSBot versionScript versionDescription of issue:Expected behavior:Actual behavior:Full logAny extra info? Screenshot or video always helps💬 FeedbackProblems or ideas? Ping me on Discord -> https://discord.gg/9sEr7NSmeN or reply in this thread. Edited April 20Apr 20 by ImNotTheOne
Sunday at 11:48 PM2 days OSBot version - recentScript version - recentDescription of issue: once loaded in, it just goes between oak trees at the top of the screen. Doesn’t design character, talk to the npc, or leave the building.Expected behavior:Actual behavior:Full log[05/03 08:13:01 PM] Welcome to OSBot 3.1.6[05/03 08:13:03 PM] Loaded hooks for client version: 237.5[05/03 08:13:07 PM] Successfully connected to game 503128[05/03 08:13:10 PM] Found 1 SDN scripts[05/03 08:13:13 PM] Starting SDN script: INTO Tutorial Island[05/03 08:13:13 PM] Starting INTO Tutorial Island V1.00 - ImNotTheOne[05/03 08:13:13 PM] Grep client log for [INTO_TI dialogue] or [INTO_TI bank_pin] if something stalls.[05/03 08:13:13 PM] Successfully Loaded random executor scripts ["Behavior Executor", "Break Handler", "Auto Login", "Bank Pin", "Deaths Domain"][05/03 08:13:13 PM] Starting auto login[05/03 08:13:13 PM] Handling login state 0[05/03 08:13:19 PM] Handling login state 12[05/03 08:13:19 PM] Unknown login ui state 12[05/03 08:13:24 PM] Handling login state 0[05/03 08:13:38 PM] Stopping script[05/03 08:13:39 PM] Finalized event executor[05/03 08:13:39 PM] Stopping INTO Tutorial Island[05/03 08:13:39 PM] Script stopped successfully[05/03 08:13:42 PM] Disconnected from the game[05/03 08:13:53 PM] No game instances detected[05/03 08:13:58 PM] No game instances detected[05/03 08:14:23 PM] Successfully connected to game 510288[05/03 08:14:39 PM] Starting SDN script: INTO Tutorial Island[05/03 08:14:39 PM] Starting INTO Tutorial Island V1.00 - ImNotTheOne[05/03 08:14:39 PM] Grep client log for [INTO_TI dialogue] or [INTO_TI bank_pin] if something stalls.[05/03 08:14:39 PM] Successfully Loaded random executor scripts ["Behavior Executor", "Break Handler", "Auto Login", "Bank Pin", "Deaths Domain"][05/03 08:14:48 PM] walking_traverse: No path found for WalkingArgs { path: [], area: None, destination: None, object: Some("Door"), break_condition: false, min_destination_threshold: 3, min_minimap_threshold: 5, min_run_energy: 80, hold_ctrl: false, use_minimap: true }[05/03 08:14:52 PM] No action fired at stage 20, pos=(3104, 3096, 0)[05/03 08:14:52 PM] walking_traverse: No path found for WalkingArgs { path: [], area: None, destination: None, object: Some("Door"), break_condition: false, min_destination_threshold: 3, min_minimap_threshold: 5, min_run_energy: 80, hold_ctrl: false, use_minimap: true }[05/03 08:14:56 PM] No action fired at stage 20, pos=(3104, 3096, 0)[05/03 08:14:57 PM] walking_traverse: No path found for WalkingArgs { path: [], area: None, destination: None, object: Some("Door"), break_condition: false, min_destination_threshold: 3, min_minimap_threshold: 5, min_run_energy: 80, hold_ctrl: false, use_minimap: true }[05/03 08:15:00 PM] No action fired at stage 20, pos=(3104, 3096, 0)[05/03 08:15:01 PM] walking_traverse: No path found for WalkingArgs { path: [], area: None, destination: None, object: Some("Door"), break_condition: false, min_destination_threshold: 3, min_minimap_threshold: 5, min_run_energy: 80, hold_ctrl: false, use_minimap: true }[05/03 08:15:05 PM] No action fired at stage 20, pos=(3104, 3096, 0)[05/03 08:15:05 PM] walking_traverse: No path found for WalkingArgs { path: [], area: None, destination: None, object: Some("Door"), break_condition: false, min_destination_threshold: 3, min_minimap_threshold: 5, min_run_energy: 80, hold_ctrl: false, use_minimap: true }[05/03 08:15:07 PM] Stopping script[05/03 08:15:07 PM] Finalized event executor[05/03 08:15:07 PM] No action fired at stage 20, pos=(3104, 3096, 0)[05/03 08:15:08 PM] Finalized random executor[05/03 08:15:08 PM] Stopping INTO Tutorial Island[05/03 08:15:08 PM] Script stopped successfully[05/03 08:15:11 PM] Starting SDN script: INTO Tutorial Island[05/03 08:15:11 PM] Starting INTO Tutorial Island V1.00 - ImNotTheOne[05/03 08:15:11 PM] Grep client log for [INTO_TI dialogue] or [INTO_TI bank_pin] if something stalls.[05/03 08:15:11 PM] Successfully Loaded random executor scripts ["Behavior Executor", "Break Handler", "Auto Login", "Bank Pin", "Deaths Domain"][05/03 08:15:17 PM] walking_traverse: No path found for WalkingArgs { path: [], area: None, destination: None, object: Some("Door"), break_condition: false, min_destination_threshold: 3, min_minimap_threshold: 5, min_run_energy: 80, hold_ctrl: false, use_minimap: true }[05/03 08:15:20 PM] No action fired at stage 20, pos=(3104, 3096, 0)[05/03 08:15:21 PM] walking_traverse: No path found for WalkingArgs { path: [], area: None, destination: None, object: Some("Door"), break_condition: false, min_destination_threshold: 3, min_minimap_threshold: 5, min_run_energy: 80, hold_ctrl: false, use_minimap: true }[05/03 08:15:25 PM] No action fired at stage 20, pos=(3104, 3096, 0)[05/03 08:15:25 PM] walking_traverse: No path found for WalkingArgs { path: [], area: None, destination: None, object: Some("Door"), break_condition: false, min_destination_threshold: 3, min_minimap_threshold: 5, min_run_energy: 80, hold_ctrl: false, use_minimap: true }Any extra info? Screenshot or video always helps Edited Monday at 12:15 AM2 days by Xtinkt
Monday at 12:35 AM2 days Author @Xtinkt Hi!This sounds odd! I will look into this asap.Are you able to join me discord, for easy communication for more info?
Monday at 05:52 AM2 days Author @Xtinkt I been running a bunch more tests, now been able to find the problem as you mention.Make sure you you have done the setup from OSBot Native - Stable Public Release Now Live! - News & Announcements - OSBot :: 2007 OSRS BottingIf you still have problems, please contact me <3Updated the script, to tighten some spots after the extra testing.Next Build is v1.01 Added a timeout for dialog to avoid getting stuck.changed logic for gate with rats.Love INTO <3 Edited Monday at 05:53 AM2 days by ImNotTheOne
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