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No problem! Threw up one more build with better movement and an option for food that uses inventory ID of the food at X HP that can be toggled on. I'll change that tomorrow to be more dynamic with an actual food selection too. Spent a lot of time today on my other script but I'll make this a little smoother in like 8 hours from now

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22 minutes ago, dynamicagil said:

No problem! Threw up one more build with better movement and an option for food that uses inventory ID of the food at X HP that can be toggled on. I'll change that tomorrow to be more dynamic with an actual food selection too. Spent a lot of time today on my other script but I'll make this a little smoother in like 8 hours from now

Looking really good so far!

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