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Can osbot load a modified gamepack jar instead of directly from rs?


mehorz

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I'm messing around with modifying the rs game client, one of my main goals is to investigate the high cpu spike at login that has recently popped up (in the last 3 or so months). I'd prefer not having to rewrite my scripts, but I'm not sure if osbot can load an already modified jar file. I know my modifications could break the injection code. If it's not supported, then my options are to modify the osbot client too, or rewrite my scripts and use my own "custom client".

It would be nice to be able to define the config file too for the rs client, then starting up a lot of bots could be done almost instantly instead of the huge delay (30-60 secs) for each client to download it's settings and 10% or so fail. I'm using a different proxy per bot so have to start several instances of osbot unless there's a way to assign proxy per rs client in osbot now via CLI

 

From what I've gathered so far, it appears like the high cpu spike is in the time the client is waiting for a server reply so I suspect it's a while loop with no sleep or way to give cpu time to other processes.

 

Hopefully this can be done or easily modified into the osbot client, if not my custom client I think I'll be going a bit different direction than what most other bot clients do and of course it would be a private client, not for release, I don't want to compete with osbot, just fix some issues I've seen come up with out throwing more hardware at the problem, electric use, etc.

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