Gabriel Ramuglia Posted May 1, 2020 Share Posted May 1, 2020 Heya. Any idea which is better for botting in general, or bans in particular? Seems to me that a smaller window means less mouse movement, so a little less likely to trigger bans or at least, less likely to trigger being flagged for review. That would apply for a smaller dynamic window as well as the fixed size. But also, maybe most players don't use fixed size windows? If so, using fixed size might be a flag in itself? And then, besides bans, is there any reason to prefer fixed vs dynamic for botting? Or, a reason to prefer a smaller or larger dynamic window? Quote Link to comment Share on other sites More sharing options...
Protoprize Posted May 2, 2020 Share Posted May 2, 2020 (edited) On 5/1/2020 at 8:19 AM, Gabriel Ramuglia said: Heya. Any idea which is better for botting in general, or bans in particular? Seems to me that a smaller window means less mouse movement, so a little less likely to trigger bans or at least, less likely to trigger being flagged for review. That would apply for a smaller dynamic window as well as the fixed size. But also, maybe most players don't use fixed size windows? If so, using fixed size might be a flag in itself? And then, besides bans, is there any reason to prefer fixed vs dynamic for botting? Or, a reason to prefer a smaller or larger dynamic window? No difference imo Most players actually do use fixed mode, you should stop questioning your personal preference Just bot smart and you'll be fine (Always expect bans) Edited May 2, 2020 by Protoprize Quote Link to comment Share on other sites More sharing options...
Gabriel Ramuglia Posted May 3, 2020 Author Share Posted May 3, 2020 Yeah after trying out fixed mode, it certainly is better in some ways. The UI elements don't partially overlap portions of the screen you would normally be able to see. Downside, using the bank is more of a pain due to the limited space available. If there's no real difference, I'll give fixed mode botting a try. It should give fewer issues with "onscreen but not visible" targeting of objects, stuff like that. Quote Link to comment Share on other sites More sharing options...