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OSRS Script Factory 2.0


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Posted (edited)
10 minutes ago, ProjectPact said:

You need to have proper checks. I'm about to release a new script on the Script Repository that will have NPC interaction and Dialogues so you can see exactly how I did it :) 

I've tried a number of different checks, including looking @ the widget for the desired text, but that didn't work either. I clearly don't understand how OSBot logic flows..

EDIT: Apparently I figured it out, but I'm not happy that I don't quite understand why this logic is required. :/

Edited by poptartjake
Posted
12 minutes ago, poptartjake said:

I've tried a number of different checks, including looking @ the widget for the desired text, but that didn't work either. I clearly don't understand how OSBot logic flows..

EDIT: Apparently I figured it out, but I'm not happy that I don't quite understand why this logic is required. :/

Join our Discord 

Posted

v0.3 has been pushed!

 

v0.3:

  • Added Boolean support (under the “Other” tab as “Variables”)
  • Added directional walking 
  • Added CLI support (only param to pass is the name of the OSRS Script Factory script you would like to run. The Script ID is: 1097)
  • Added “Debug” support so you can comment messages in the logger to help debug, or use to let users know what your script is doing
  • Fixed a sleep bug (caused sleep, sleepAnimating, sleepMoving and sleepUntil to break during the sleep)
  • Fixed timers not setting correctly
  • Rewrote Timers
  • Fixed a walking bug when walking to an exact location 

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