Imthabawse Posted February 5, 2019 Share Posted February 5, 2019 So in my couple day journey I've managed to get my bot to successfully "Build" and "Remove" oak larders thanks to many users advice, tutorials, snippets, etc. Now I've ran into the problem of trying to get the bot to check inventory if I have enough planks to build larders or not. If not then call servant and un-note planks, keep building. If anyone would like to look over the script and point out how retarded I am that'd be great! package simpleLarders; import org.osbot.rs07.api.model.Entity; import org.osbot.rs07.api.ui.RS2Widget; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; import org.osbot.rs07.utility.ConditionalSleep; @ScriptManifest(name = "Simple Larders", author = "Imthabawse", version = 1.0, info = "Makes Oak Larders", logo = "") //Helps the client understand and find the script we compile public class SimpleLarders extends Script { @Override public void onStart() { log ("Welcome to Simple Larders, Let's start building!"); //Code here will execute before the loop is started } @Override public void onExit() { log ("Thanks for using Simple Larders."); //Code here will execute after the script ends } // Should code for checking planks and calling servant be outside onLoop? @Override public int onLoop() { Entity larder_space = getObjects().closest("Larder space"); if (larder_space != null && larder_space.interact("Build")) { new ConditionalSleep(4000) { @Override public boolean condition() { return !larder_space.exists(); } }.sleep(); } RS2Widget buildlarder = getWidgets().get(458, 5, 4); if (buildlarder != null && buildlarder.interact("Build")) { new ConditionalSleep(4000) { @Override public boolean condition() { return myPlayer().isAnimating(); } }.sleep(); } Entity larder = getObjects().closest("Larder"); if (larder != null && larder.interact("Remove")) { new ConditionalSleep(4000) { @Override public boolean condition() { return !larder.exists(); } }.sleep(); } RS2Widget removelarder = getWidgets().getWidgetContainingText("Yes"); if (removelarder != null && removelarder.interact()) { new ConditionalSleep(4000) { @Override public boolean condition() { return myPlayer().isAnimating(); } }.sleep(); } //Script runs great till this point with a return underneath // But I tried to implement checking for planks and calling servant below if (getInventory().getAmount("Oak plank") > 5); RS2Widget settings = getWidgets().get(548, 35); if(settings != null && settings.interact()) { new ConditionalSleep(4000) { @Override public boolean condition() { return myPlayer().isAnimating(); // *Sure this is wrong } // Because players not animating? }.sleep(); } RS2Widget house = getWidgets().get(261, 99); if (house != null && house.interact()) { new ConditionalSleep(4000) { @Override public boolean condition() { return myPlayer().isAnimating(); //* Same as above } }.sleep(); } RS2Widget servant = getWidgets().get(370, 19, 0); if (servant != null && servant.interact()) { new ConditionalSleep(4000) { @Override public boolean condition() { return myPlayer().isAnimating(); //* Same as above } }.sleep(); } RS2Widget unnote = getWidgets().get(219, 1, 1); if (unnote != null && unnote.interact()) { new ConditionalSleep(4000) { @Override public boolean condition() { return myPlayer().isAnimating(); //* Same as above } }.sleep(); } RS2Widget inven = getWidgets().get(548, 51); if (inven != null && inven.interact()) { new ConditionalSleep(8000) { @Override public boolean condition() { return myPlayer().isAnimating(); //* Same as above } }.sleep(); } return 5000; //The amount of time in milliseconds before the loop starts over } } Quote Link to comment Share on other sites More sharing options...
Mr_MilkysButler Posted February 5, 2019 Share Posted February 5, 2019 (edited) Fixed. Edited February 5, 2019 by Mr_MilkysButler Quote Link to comment Share on other sites More sharing options...