Bastien Posted March 28, 2019 Share Posted March 28, 2019 Hi, I've tried modifying the initial script for each agility course. However, it doesn't seem that previous = nextObj; works correctly. For example: in Gnome agility, a couple of the obstacles have the same option at the end of the obstacle as in the beginning. However, you cannot go in reverse. The script as it is written will attempt to go in reverse instead of moving on to the next object. The same is true in Varrock where not only do many of the obstacles have the same options at the beginning and at the end (Hurdle Ledge) , but are also repeated: (Leap Gap) Is there a way to ensure the appropriate progression through the list of names? Maybe nextObj is equal to the furthest reachable object from mycharacters position? Maybe I'm missing something. Thanks for providing this tutorial! I'm new to scripting obviously, and I appreciate that you are generous with your time when you don't have to be. 1 Quote Link to comment Share on other sites More sharing options...
06G Posted June 24, 2020 Share Posted June 24, 2020 Hi, i need to have a script for agility (canifis) but I don't know how to use the code people post here to actually bot it can someone properly explain for me? Quote Link to comment Share on other sites More sharing options...