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Cosine

Just made my first script, but had a few problems

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I just made a Chicken Killer as my first OSBot script to learn the ropes. It works fine, but I had a few questions/problems...

package core;

import org.osbot.rs07.api.filter.Filter;
import org.osbot.rs07.api.model.NPC;
import org.osbot.rs07.script.Script;
import org.osbot.rs07.script.ScriptManifest;
import org.osbot.rs07.utility.ConditionalSleep;

import java.awt.*;

@ScriptManifest(name = "ChickenKiller", author = "Cosine", version = 1.0, info = "", logo = "") 

public class Main extends Script {

    @Override
    public void onStart() {
        //Code here will execute before the loop is started
    }

    @Override
    public void onExit() {
        //Code here will execute after the script ends
    }

    @Override
    public int onLoop() {	
    	if (inCombat()) {
    		waitToAttack().sleep();
    	} else {
    		if (attackChicken()) {
    			waitToAttack().sleep();
    		}
    	}
    	return(random(200, 300));
    }
    
    @SuppressWarnings("unchecked")
	private boolean attackChicken() {
    	NPC chicken = getNpcs().closest(chickenFilter());
    	if (chicken != null) {
    		chicken.interact("Attack");
    		
    		new ConditionalSleep(random(300, 400)) { //cant get sleep(random(300, 400)) to work... wants to wrap in try/catch
        		@Override
                public boolean condition() {
                    return false;
                }
        	}.sleep();
    		
    		return true;
    	}
    	return false;
    }
    
    private ConditionalSleep waitToAttack() {
    	return new ConditionalSleep(random(1500, 2000)) {
    		@Override
            public boolean condition() {
                return !inCombat();
            }
    	};
    }
    
    private Filter<NPC> chickenFilter() {
    	return new Filter<NPC>() {
    		@Override
    		public boolean match(NPC npc) {
    			return npc.getName().startsWith("Chicken") && npc.isAttackable();
    		}
    	};
    }
    
    private boolean inCombat() {
    	return getCombat().isFighting() || myPlayer().isMoving();
    }
    
    
    @Override
    public void onPaint(Graphics2D g) {
        //This is where you will put your code for paint(s)
    }

}

My first issue is that for whatever reason, I can't get a standard sleep to work anywhere in my script. I wanted to use one in my attackChicken method, but it wants me to wrap it in a try/catch. I have no idea why this is happening as  Script already throws an InterruptedException. My workaround is to use a ConditionalSleep with a hardcoded false condition, but it's not practical... Does anything look wrong with my code that could be causing this?

My second issue is that whenever I make a change to my script, I need to close OSBot and then re-open it, login and run it again. Shouldn't I be able to run the script right from exporting it from my IDE?

The IDE I'm using is Eclipse.

Anyone know how to fix these issues?

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4 minutes ago, Cosine said:

I just made a Chicken Killer as my first OSBot script to learn the ropes. It works fine, but I had a few questions/problems...


package core;

import org.osbot.rs07.api.filter.Filter;
import org.osbot.rs07.api.model.NPC;
import org.osbot.rs07.script.Script;
import org.osbot.rs07.script.ScriptManifest;
import org.osbot.rs07.utility.ConditionalSleep;

import java.awt.*;

@ScriptManifest(name = "ChickenKiller", author = "Cosine", version = 1.0, info = "", logo = "") 

public class Main extends Script {

    @Override
    public void onStart() {
        //Code here will execute before the loop is started
    }

    @Override
    public void onExit() {
        //Code here will execute after the script ends
    }

    @Override
    public int onLoop() {	
    	if (inCombat()) {
    		waitToAttack().sleep();
    	} else {
    		if (attackChicken()) {
    			waitToAttack().sleep();
    		}
    	}
    	return(random(200, 300));
    }
    
    @SuppressWarnings("unchecked")
	private boolean attackChicken() {
    	NPC chicken = getNpcs().closest(chickenFilter());
    	if (chicken != null) {
    		chicken.interact("Attack");
    		
    		new ConditionalSleep(random(300, 400)) { //cant get sleep(random(300, 400)) to work... wants to wrap in try/catch
        		@Override
                public boolean condition() {
                    return false;
                }
        	}.sleep();
    		
    		return true;
    	}
    	return false;
    }
    
    private ConditionalSleep waitToAttack() {
    	return new ConditionalSleep(random(1500, 2000)) {
    		@Override
            public boolean condition() {
                return !inCombat();
            }
    	};
    }
    
    private Filter<NPC> chickenFilter() {
    	return new Filter<NPC>() {
    		@Override
    		public boolean match(NPC npc) {
    			return npc.getName().startsWith("Chicken") && npc.isAttackable();
    		}
    	};
    }
    
    private boolean inCombat() {
    	return getCombat().isFighting() || myPlayer().isMoving();
    }
    
    
    @Override
    public void onPaint(Graphics2D g) {
        //This is where you will put your code for paint(s)
    }

}

My first issue is that for whatever reason, I can't get a standard sleep to work anywhere in my script. I wanted to use one in my attackChicken method, but it wants me to wrap it in a try/catch. I have no idea why this is happening as  Script already throws an InterruptedException. My workaround is to use a ConditionalSleep with a hardcoded false condition, but it's not practical... Does anything look wrong with my code that could be causing this?

My second issue is that whenever I make a change to my script, I need to close OSBot and then re-open it, login and run it again. Shouldn't I be able to run the script right from exporting it from my IDE?

The IDE I'm using is Eclipse.

Anyone know how to fix these issues?

Can you give a code snippet of how you are trying to sleep?

 

As for the needing to close OSBot, no, you can simply click the play button to choose a script. When on that screen, hit the refresh button - then you can run your updated jar.

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27 minutes ago, Cosine said:

I just made a Chicken Killer as my first OSBot script to learn the ropes. It works fine, but I had a few questions/problems...



    @SuppressWarnings("unchecked")
	private boolean attackChicken() {
    	NPC chicken = getNpcs().closest(chickenFilter());
    	if (chicken != null) {
    		chicken.interact("Attack");
    		
    		new ConditionalSleep(random(300, 400)) { //cant get sleep(random(300, 400)) to work... wants to wrap in try/catch
        		@Override
                public boolean condition() {
                    return false;
                }
        	}.sleep();
    		
    		return true;
    	}
    	return false;
    }
    
    private ConditionalSleep waitToAttack() {
    	return new ConditionalSleep(random(1500, 2000)) {
    		@Override
            public boolean condition() {
                return !inCombat();
            }
    	};
    }
    
    private Filter<NPC> chickenFilter() {
    	return new Filter<NPC>() {
    		@Override
    		public boolean match(NPC npc) {
    			return npc.getName().startsWith("Chicken") && npc.isAttackable();
    		}
    	};
    }
    
    private boolean inCombat() {
    	return getCombat().isFighting() || myPlayer().isMoving();
    }
    
    
    @Override
    public void onPaint(Graphics2D g) {
        //This is where you will put your code for paint(s)
    }

}

 

its becuz ur not throwing InterruptedException from seeing in the code.
It's better to get used to conditional sleeps, u can chnge the return false to return myPlayer().isUnderAttack(). so it would sleep dynamically untill the player is underattack, no need to use random(300,400) instead use a value like 3000 or 4000, see which suits best for you.

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Firstly, don't even bother doing random sleep lengths it doesn't help you at all, secondly your conditional sleep logic is wrong.

You have to assign it a condition not just set it to false, so basically this code below I changed some stuff for you. It will sleep for 5 seconds or until your player is in combat. 

5000 = Length of sleep.

250 = How often it checks if the condition is met, if condition is met it will no longer sleep.

    private boolean inCombat() {
    	return getCombat().isFighting() || myPlayer().isUnderAttack() || myPlayer().isAnimating();
    }
    		new ConditionalSleep(5000, 250) {
        		@Override
                public boolean condition() {
                    return inCombat();
                }
        	}.sleep();

 

Edited by 01053
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Thanks for the help all of you. I made a few changes to my script and for now I'm considering it finished as I'm going to move on to a Cow killer because I want my own scripts to test up accounts from scratch at each level :) 

If you guys like, you can have another look at my updated code and maybe see if I'm doing anything incorrect/doing any bad practices.

package core;

import org.osbot.rs07.api.filter.Filter;
import org.osbot.rs07.api.map.Area;
import org.osbot.rs07.api.model.NPC;
import org.osbot.rs07.api.ui.Skill;
import org.osbot.rs07.script.Script;
import org.osbot.rs07.script.ScriptManifest;
import org.osbot.rs07.utility.ConditionalSleep;

import java.awt.*;

@ScriptManifest(name = "ChickenKiller", author = "Cosine", version = 1.0, info = "", logo = "") 

public class Main extends Script {
	
	private final Area chickenCoop = new Area(3225, 3301, 3236, 3295);
	private final Area gateArea = new Area(3236, 3294, 3231, 3287);
	private long startTime;
	private long runTime;

    @Override
    public void onStart() {
        startTime = System.currentTimeMillis();
        getExperienceTracker().startAll();
    }

    @Override
    public void onExit() {
    }

    @Override
    public int onLoop() {
		if(atChickenPen()) {
	    	if (inCombat()) {
	    		waitToAttack().sleep();
	    	} else if (attackChicken()) {
	    			waitToAttack().sleep();
	    	}
		} else {
    		walkToChickens();
    	}
		
		return(random(300, 400));
    }
    
    private boolean atChickenPen() {
    	return chickenCoop.contains(myPlayer()) || gateArea.contains(myPlayer());
    }
    
    private boolean inCombat() {
    	return getCombat().isFighting() || myPlayer().isMoving();
    }
    
    private ConditionalSleep waitToAttack() {
    	return new ConditionalSleep(5000, 250) {
    		@Override
            public boolean condition() {
                return !inCombat();
            }
    	};
    }
    
	private boolean attackChicken() {
    	NPC chicken = getNpcs().closest(chickenFilter());
    	if (chicken != null) {
    		if (!chicken.isVisible()) {
    			camera.toEntity(chicken);
    		}
    		chicken.interact("Attack");		
    		return true;
    	}
    	return false;
    }
	
	private Filter<NPC> chickenFilter() {
    	return new Filter<NPC>() {
    		@Override
    		public boolean match(NPC npc) {
    			return npc.getName().startsWith("Chicken") && npc.isAttackable() && (chickenCoop.contains(npc) || gateArea.contains(npc)) && npc.isVisible();
    		}
    	};
    }
    
    private void walkToChickens() {
    	getWalking().walk(chickenCoop);
    }
    
    public final String formatTime(final long ms) {
    	long s = ms / 1000, m = s / 60, h = m / 60;
    	s %= 60; m %= 60; h %= 24;
    	return String.format("%02d:%02d:%02d", h, m, s);
    }
    
    @Override
    public void onPaint(Graphics2D g) {
    	runTime = System.currentTimeMillis() - startTime;
    	
    	g.setColor(new Color(252, 200, 20, 255));
    	g.fillRect(10, 220, 180, 110);
    	
    	g.setColor(Color.decode("#FFFFFF"));
        g.drawString("Runtime: " + formatTime(runTime), 17, 240);
        g.drawString("Attack XP: " + getExperienceTracker().getGainedXP(Skill.ATTACK) + " (" + getExperienceTracker().getGainedLevels(Skill.ATTACK)+ ")", 17, 260);
        g.drawString("Strength XP: " + getExperienceTracker().getGainedXP(Skill.STRENGTH) + " (" + getExperienceTracker().getGainedLevels(Skill.STRENGTH)+ ")", 17, 280);
        g.drawString("Defence XP: " + getExperienceTracker().getGainedXP(Skill.DEFENCE) + " (" + getExperienceTracker().getGainedLevels(Skill.DEFENCE)+ ")", 17, 300);
        g.drawString("Hitpoints XP: " + getExperienceTracker().getGainedXP(Skill.HITPOINTS) + " (" + getExperienceTracker().getGainedLevels(Skill.HITPOINTS)+ ")", 17, 320);
    }
    
}

Thanks again

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