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Keyboard Input Override snippet


Pertinate

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Hey everyone! I did some light researching to reveal that there wasn't a way to be able to type in game without enabling all input. So to help myself get more familiar with java I wrote this little snippet to be able to type while all input is disabled!

I am still currently working on disabling and enabling the JFrame for when the client is minimized or is not the focused window. I currently have the  GetState() working but the onLoop does not work correctly. I am still tinkering with things as I am learning.

 

I hope this is helpful to somebody!

 

EDIT: fixed an error I didn't realize I didn't fix. Also now detects when the JFrame and client is not the main focus. It will turn off the JFrame while the client is in the background.

 

InputOverride override = new InputOverride(ScriptInstance, alpha);

in your onLoop add InputOverrideInstance.onLoop();
Spoiler

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Point;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;

import javax.swing.JComponent;
import javax.swing.JFrame;

import org.osbot.rs07.script.Script;

@SuppressWarnings("serial")
public class InputOverride extends JFrame {
	public InputOverride(Script api, Float alpha) {
		this.api = api;
		pointToMatch = api.getBot().getCanvas().getLocationOnScreen();
		dimensionToMatch = api.getBot().getCanvas().getSize();
		this.alpha = alpha;
		init();
	}
	protected Script api;
	protected boolean hasInit = false;
	protected void init() {
		dispose();
		setLocation(pointToMatch);
		setSize(dimensionToMatch);
		setUndecorated(true);
		setBackground(new Color(1.0f, 1.0f, 1.0f, alpha));
		addKeyListener(new KeyListener() {
			@Override
			public void keyTyped(KeyEvent e) {}
			@Override
			public void keyReleased(KeyEvent e) {}
			
			@Override
			public void keyPressed(KeyEvent e) {
				api.getKeyboard().typeKey(e.getKeyChar());
			}
		});
		setAlwaysOnTop(true);
		setVisible(true);
		hasInit = true;
	}
	public enum State{
		Idle, Reposition, Resize, AdjustAlpha, OffScreen
	}
	public State GetState() {
		if(pointToMatch != null && dimensionToMatch != null && hasInit && api != null) {
			if(!api.getBot().getCanvas().isFocusOwner() && !isFocusOwner()) {
				return State.OffScreen;
			} else {
				if(isShowing()){
					if(getLocationOnScreen().distance(pointToMatch) > 5 && getLocationOnScreen().distance(pointToMatch) < -5) {
						return State.Reposition;
					}
				} else if(dimensionToMatch.getHeight() != getSize().getHeight() && dimensionToMatch.getWidth() != getSize().getWidth()) {
					return State.Resize;
				} else if(getBackground().getAlpha() / 255 <= alpha - alphaDeadZone && getBackground().getAlpha() / 255 >= alpha + alphaDeadZone) {
					return State.AdjustAlpha;
				} else {
					return State.Idle;
				}
			}
		}
		return State.Idle;
	}
	
	public Point pointToMatch;
	public Dimension dimensionToMatch;
	public Float alpha;
	public Float deadZoneX = 5.0f;
	public Float deadZoneY = 5.0f;
	public float alphaDeadZone = 0.05f;
	
	public void onLoop() {
		pointToMatch = api.getBot().getCanvas().getLocationOnScreen();
		dimensionToMatch = api.getBot().getCanvas().getSize();
		switch (GetState()) {
		case Reposition:
			setLocation(pointToMatch.x, pointToMatch.y);
			break;
		case Resize:
			setSize(dimensionToMatch.width, dimensionToMatch.height);
			break;
		case AdjustAlpha:
			setBackground(new Color(1.0f, 1.0f, 1.0f, alpha));
			break;
		case OffScreen:
			if(isVisible())
				setVisible(false);
			break;

		default:
			if(!isVisible())
				setVisible(true);
			break;
		}
	}
	
	public void OnQuit() {
		dispose();
	}
}

 

 

Edited by Pertinate
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