k9thebeast Posted September 4, 2017 Posted September 4, 2017 (edited) 7 minutes ago, Alek said: I hate your wrappers like this:https://github.com/Lem0ns/QuantumAPI/blob/master/src/rip/quantum/api/QuantumStore.java But whats not to like about some of your solutions like the map stuff. Overall looks good! My private api uses directional acyclic graphs along with cloud computing and elliptical cryptography to evade bans and achieve 200m xp in every skill. In addition I use the Hardy–Ramanujan number to calculate pareto optimal solutions to the ban wave problems induced by the temporal convergence of our plane of existence and black holes. Edited September 4, 2017 by k9thebeast 1
Super Posted September 4, 2017 Posted September 4, 2017 11 hours ago, k9thebeast said: My private api uses directional acyclic graphs along with cloud computing and elliptical cryptography to evade bans and achieve 200m xp in every skill. In addition I use the Hardy–Ramanujan number to calculate pareto optimal solutions to the ban wave problems induced by the temporal convergence of our plane of existence and black holes. you're trying too hard
John Cena Posted September 6, 2017 Posted September 6, 2017 So it gets the nearest entity matching a specific list of names then it generates an area that is reachable that's pretty cool.