k9thebeast Posted September 4, 2017 Share Posted September 4, 2017 (edited) 7 minutes ago, Alek said: I hate your wrappers like this:https://github.com/Lem0ns/QuantumAPI/blob/master/src/rip/quantum/api/QuantumStore.java But whats not to like about some of your solutions like the map stuff. Overall looks good! My private api uses directional acyclic graphs along with cloud computing and elliptical cryptography to evade bans and achieve 200m xp in every skill. In addition I use the Hardy–Ramanujan number to calculate pareto optimal solutions to the ban wave problems induced by the temporal convergence of our plane of existence and black holes. Edited September 4, 2017 by k9thebeast 1 Quote Link to comment Share on other sites More sharing options...
Super Posted September 4, 2017 Share Posted September 4, 2017 11 hours ago, k9thebeast said: My private api uses directional acyclic graphs along with cloud computing and elliptical cryptography to evade bans and achieve 200m xp in every skill. In addition I use the Hardy–Ramanujan number to calculate pareto optimal solutions to the ban wave problems induced by the temporal convergence of our plane of existence and black holes. you're trying too hard Quote Link to comment Share on other sites More sharing options...
John Cena Posted September 6, 2017 Share Posted September 6, 2017 So it gets the nearest entity matching a specific list of names then it generates an area that is reachable that's pretty cool. Quote Link to comment Share on other sites More sharing options...