August 18, 20178 yr Hi, I'm trying to make a fishing script but my character isn't fishing the fishing spot. Can you guys help me? It doesn't log "Fishing.." so i guess it's not in the fishing STATE? I'm trying to Net fish @ lumby private enum State { FISH, DROP, WAIT }; private State getState() { if (!inventory.isEmpty()) return State.DROP; if (!inventory.isFull()) return State.FISH; return State.WAIT; } @Override public int onLoop() throws InterruptedException { NPC fishingSpot = npcs.closest("Fishing spot"); switch (getState()) { case FISH: if (fishingSpot != null) { if (fishingSpot.isVisible()) { fishingSpot.interact("Net"); log("Fishing.."); } } break; case DROP: inventory.dropAllExcept(303); break; case WAIT: sleep(random(500, 700)); log("Waiting"); break; } return random(200, 300); } Edited August 18, 20178 yr by Soft Clay
August 19, 20178 yr if (!inventory.isEmpty()) return State.DROP; Should be if (inventory.isFull()) return State.DROP;
August 19, 20178 yr 3 hours ago, KKona said: if (!inventory.isEmpty()) return State.DROP; Should be if (inventory.isFull()) return State.DROP; What he said. If the net is in your inventory you tell the bot to drop (because inventory isn't empty) and in drop you say drop all but net. Endless loop of doing nothing.
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