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InteractionEvent returning false using -lowcpu

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1. OSBot Version: 2.4.133

2. A description of the issue. Include relevant logs: When lowcpu parameter Interaction Events will return false while they execute properly. Here's an example in a gif: https://gyazo.com/87f2be43178405420c7f6f5f21e0eafb

You can see it returning false after the interaction executed. Second time it returns true after the interaction executed.

3. Are you receiving any errors in the client canvas or the logger? No.

4. How can you replicate the issue? Use this code: 

        if (getNpcs().closest("Grand exchange clerk") != null) {
            InteractionEvent event = new InteractionEvent(getNpcs().closest("Grand exchange clerk"),"Exchange");
            event.setMaximumAttempts(1);
            execute(event);
            if (event.hasFinished()) {
                log(true);
            } else {
                log(false);
            }
        }

5. Has this issue persisted through multiple versions? If so, how far back? It has been in for a long time, can't really remember.

Looking but its difficult to track down. InteractionEvent is made up of a bunch of other different events.

Edit: From my testing it only seems to be an issue when interacting with NPCs that are moving. Not sure exactly why you are getting that specific issue. Also I found that the delay between bank closing was a bit long. I'll poke around some more just a bit difficult to replicate. 

  • Author
10 minutes ago, Alek said:

Looking but its difficult to track down. InteractionEvent is made up of a bunch of other different events.

Edit: From my testing it only seems to be an issue when interacting with NPCs that are moving. Not sure exactly why you are getting that specific issue. Also I found that the delay between bank closing was a bit long. I'll poke around some more just a bit difficult to replicate. 

Grand Exchange Clerks aren't moving and the issue happens with those too.

17 minutes ago, The Undefeated said:

Grand Exchange Clerks aren't moving and the issue happens with those too.

Correct, that's why I'm a little confused why we're having those differences. I'm still poking around.

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