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region.GetObjects() still broken hooks for wall objects

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On release 1.7.31: Wall objects have been hooked for a very long time but a small bug in the core caused them to be not included in the list of objects in the region. They now added properly.

 

 

That fixed closestObject() but region.GetObjects() still does not recognize wall objects

        for (RS2Object door : closestObjectList()) {
           //I do return wall objects
        }
        for (RS2Object door : client.getCurrentRegion().getObjects()) {
           //I do NOT return wall objects
        }

Regards

Edited by Abuse

getCurrentRegion().getObjects()

I'm pretty sure that only returns an array of GameObjects/InteractableObjects, not WallObjects.

 

Edit: nvm turns out they made a wrapper for Region and are not using only the accessor.

Edited by Bake me a cake

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