February 24, 20178 yr 1. OSBot Version: 2.4.112 2. A description of the issue: The description of isAnimating(); (Whether the character is performing an animation. If it's in a sequence of animations, but stopped temporarily, it will still return true.) indicates that it will return true even if the animation stops temporarily. When stringing bows, the animation will stop for ~300 ms and start again. In this time the isAnimating method will return false while the description indicates it should not. 3. Are you receiving any errors in the client canvas or the logger? No. 4. How can you replicate the issue? Start stringing bows. 5. Has this issue persisted through multiple versions? No idea. Edited February 24, 20178 yr by The Undefeated
February 25, 20178 yr Author 6 hours ago, Alek said: Interesting, Ill check the cycle. You have any idea how I can create boolean which returns false if isAnimating returns false for over 1 second? As alternative of using this. Edited February 25, 20178 yr by The Undefeated
February 26, 20178 yr Administrator Not really a bug since the bow stringing is actually a separate sequence iirc. I can definitely see that we should improve the documentation for that method. An alternative would be to create a thread that runs and checks for animation cycles and store the last animating time. Then when 1 second has elapsed since the last animation, do whatever you want.