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Can I do any of these... ?


DirtyInspector

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Hey, I'm trying to debug some game information, one of them being sound effects that plays, so I'm wondering if to solve my issue I could do any of the following options:

  • Listen for playing sound effects
  • Listen for incomming packets (with packet id and buffer)
  • Hook socket channel to intercept buffer and decode incomming packets. (Also access IsaacCypher instance)
  • Listen for cache file requests.
  • Have access to game client variables (the obfuscated ones) (even thro reflection)

 

Being able to do one of those above I'd be able to accomplish what I want, so if there's someone experienced that could help me I'll be really happy.

 

Thanks.

Edited by DirtyInspector
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Hey, I'm trying to debug some game information, one of them being sound effects that plays, so I'm wondering if to solve my issue I could do any of the following options:

  • Listen for playing sound effects
  • Listen for incomming packets (with packet id and buffer)
  • Hook socket channel to intercept buffer and decode incomming packets. (Also access IsaacCypher instance)
  • Listen for cache file requests.
  • Have access to game client variables (the obfuscated ones) (even thro reflection)

 

Being able to do one of those above I'd be able to accomplish what I want, so if there's someone experienced that could help me I'll be really happy.

 

Thanks.

 

You can add an AudioListener like so:

getBot().addAudioListener(i -> {});

Haven't used it before so I'm not too sure what the integer value is, might be the id of the track.

 

What exactly are you trying to achieve?

Edited by Explv
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Wow I didn't expect the bot to support that, I looked for 'sound' through the whole API and forgot to search for 'audio'

 

It's working good!

Thank you very much Explv!!

 

You're welcome. I don't think that the AudioListener class is even listed on the API, so your search would have been futile.

Edited by Explv
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