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Can I do any of these... ?


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Posted (edited)

Hey, I'm trying to debug some game information, one of them being sound effects that plays, so I'm wondering if to solve my issue I could do any of the following options:

  • Listen for playing sound effects
  • Listen for incomming packets (with packet id and buffer)
  • Hook socket channel to intercept buffer and decode incomming packets. (Also access IsaacCypher instance)
  • Listen for cache file requests.
  • Have access to game client variables (the obfuscated ones) (even thro reflection)

 

Being able to do one of those above I'd be able to accomplish what I want, so if there's someone experienced that could help me I'll be really happy.

 

Thanks.

Edited by DirtyInspector
Posted (edited)

Hey, I'm trying to debug some game information, one of them being sound effects that plays, so I'm wondering if to solve my issue I could do any of the following options:

  • Listen for playing sound effects
  • Listen for incomming packets (with packet id and buffer)
  • Hook socket channel to intercept buffer and decode incomming packets. (Also access IsaacCypher instance)
  • Listen for cache file requests.
  • Have access to game client variables (the obfuscated ones) (even thro reflection)

 

Being able to do one of those above I'd be able to accomplish what I want, so if there's someone experienced that could help me I'll be really happy.

 

Thanks.

 

You can add an AudioListener like so:

getBot().addAudioListener(i -> {});

Haven't used it before so I'm not too sure what the integer value is, might be the id of the track.

 

What exactly are you trying to achieve?

Edited by Explv
  • Like 1
Posted (edited)

Wow I didn't expect the bot to support that, I looked for 'sound' through the whole API and forgot to search for 'audio'

 

It's working good!

Thank you very much Explv!!

 

You're welcome. I don't think that the AudioListener class is even listed on the API, so your search would have been futile.

Edited by Explv
  • Like 1

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