July 19, 20169 yr How efficent is the A* pathFinding algorithm? Is it good enough to move from Stronghold Of Security to bank and back?
July 19, 20169 yr If I recall correctly Stronghold of Security isn't added in the webwalking. So you have to handle these doors manually... Not 100% sure
July 19, 20169 yr If I recall correctly Stronghold of Security isn't added in the webwalking. So you have to handle these doors manually... Not 100% sure This is correct
July 22, 20169 yr Hi man, Almost all taught pathfinding algorithm will be good enough. A* is best pathfinding for games, and is modification of base work done by Dijkstra. Dijkstra is easiest to implement. If you implement by hand, and distances are short, just do Dijkstra because A* weighted nodes are pain in my asshole. Why you need implement your own pathfind method, though? Bot client already got some algorithm implement. For obstacle handle write method and call when you need. Edited July 22, 20169 yr by FuckingAshole
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