Acerd Posted June 7, 2016 Share Posted June 7, 2016 just remember the parameters it takes. (QuestsAPI quest, MethodProvider api) you can always change it up to where u only need the MethodProvider instance like: public boolean isStarted(MethodProvider api) { return api.getConfigs().get(getConfigValue()) != 0; } i think? Quote Link to comment Share on other sites More sharing options...
Gabriel Ramuglia Posted January 19, 2022 Share Posted January 19, 2022 On 6/7/2016 at 12:56 PM, Chris said: /** * Created by Sinatra_PC on 06/01/2016. */ public enum QuestsAPI { /*Thanks dogerina*/ TUTORIAL_ISLAND(406, true), ABYSS_SUBQUEST(492), BLACK_KNIGHTS_FORTRESS(130, true), // 4 COOKS_ASSISTANT(29, true), // 2 DEMON_SLAYER(222, true), // 2561 3 DORICS_QUEST(31, true), // 199 DRAGON_SLAYER(176, true), // 10 ERNEST_THE_CHICKEN(32, true), // 3 GOBLIN_DIPLOMACY(62, true), // 6 IMP_CATCHER(160, true), // 2 THE_KNIGHTS_SWORD(122, true), // 7 PIRATES_TREASURE(160, true), // 2 PRINCE_ALI_RESCUE(273, true), // 110 THE_RESTLESS_GHOST(107, true), // 5 ROMEO_AND_JULIET(144, true), RUNE_MYSTERIES(63, true), // 6 SHEAP_SHEARER(179, true), // SHIELD_OF_ARRAV(145, true), //logged 146 too, might be different for gang VAMPIRE_SLAYER(178, true), WITCHS_POTION(67, true), ANIMAL_MAGNETISM(939), ANOTHER_SLICE_OF_HAM(997), BETWEEN_A_ROCK(433), BIG_CHOMPY_BIRD_HUNTING(293), BIOHAZARD(68), CABIN_FEVER(655), CLOCK_TOWER(10), COLD_WAR(968), CONTACT(964), CREATURE_OF_FENKENSTRAIN(399), DARKNESS_OF_HALLOWVALE(869), DEATH_PLATEAU(314), DEATH_TO_THE_DORGESHUUN(794), DESERT_TREASURE(440), DEVIOUS_MINDS(622), THE_DIGSITE(131), DREAM_MENTOR(1003), DRUIDIC_RITUAL(80), DWARF_CANNON(69), //wrong EADGARS_RUSE(335), EAGLES_PEAK(934), ELEMENTAL_WORKSHOP_I(299), ELEMENTAL_WORKSHOP_II(896), ENAKHRAS_LAMENT(641), ENLIGHTENTED_JOURNEY(912), THE_EYES_OF_GLOUPHRIE(844), FAIRYTALE_I(671), FAIRYTALE_II(810), FAMILY_CREST(148), THE_FEUD(435), FIGHT_ARENA(17), FISHING_CONTEST(11), FORGETTABLE_TALE(521), THE_FREMMENIK_ISLES(970), THE_FREMMENIK_TRIALS(347), GARDEN_OF_TRANQUILITY(188), GERTRUDES_CAT(180), GHOSTS_AHOY(408), THE_GIANT_DWARF(482), THE_GOLEM(437), THE_GRAND_TREE(150), THE_GREAT_BRAIN_ROBBERY(980), GRIM_TALES(1016), THE_HAND_IN_THE_SAND(635), HAUNTED_MINE(382), HAZEEL_CULT(223), HEROES_QUEST(188), HOLY_GRAIL(5), HORROR_FROM_THE_DEEP(351), ICTHLARINS_LITTLE_HELPER(445), IN_AID_OF_THE_MYREQUE(705), IN_SEARCH_OF_THE_MYREQUE(387), JUNGLE_POTION(175), KINGS_RANSOM(1049), LEGENDS_QUEST(139), LOST_CITY(147), THE_LOST_TRIBE(465), LUNAR_DIPLOMACY(823), MAKING_HISTORY(604), MERLINS_CRYSTAL(14), MONKS_FRIEND(30), MONKEY_MADNESS(365), MOUNTAIN_DAUGHTER(423), MOURNINGS_END_PART_I(517), MOURNINGS_END_PART_II(574), MURDER_MYSTERY(192), MY_ARMS_BIG_ADVENTURE(905), NATURE_SPIRIT(307), OBSERVATORY_QUEST(112), OLAFS_QUEST(994), ONE_SMALL_FAVOUR(416), PLAGUE_CITY(165), PRIEST_IN_PERIL(302), RAG_AND_BONE_MAN(714), RAT_CATCHERS(607), RECIPE_FOR_DISASTER(69),//will need to get the index for each subquest RECRUITMENT_DRIVE(496), REGICIDE(328), ROVING_ELVES(402), ROYAL_TROUBLE(730), RUM_DEAL(600), SCORPION_CATCHER(76), SEA_SLUG(159), SHADES_OF_MORTTON(339), SHADOW_OF_THE_STORM(602), SHEEP_HERDER(60), SHILO_VILLAGE(116), THE_SLUG_MENACE(874), A_SOULS_BANE(709), SPIRITS_OF_THE_ELID(616), SWAN_SONG(723), TAI_BWO_WANNAI_TRIO(320), A_TAIL_OF_TWO_CATS(568), TEARS_OF_GUTHIX(499), TEMPLE_OF_IKOV(26), THRONE_OF_MISCELLANIA(359), THE_TOURIST_TRAP(197), TOWER_OF_LIFE(977), TREE_GNOME_VILLAGE(111), TRIBAL_TOTEM(200), TROLL_ROMANCE(385), TROLL_STRONGHOLD(317), UNDERGROUND_PASS(161), //logged 161 and 162 WANTED(571), WATCHTOWER(212), WATERFALL_QUEST(65), WHAT_LIES_BELOW(499), WITCHS_HOUSE(226), ZOGRE_FLESH_EATERS(455); int getConfigValue; boolean isF2P; QuestsAPI(int config) { this.getConfigValue = config; } QuestsAPI(int config, boolean isF2P) { this.getConfigValue = config; this.isF2P = isF2P; } public boolean isStarted(QuestsAPI quest, MethodProvider api) { return api.getConfigs().get(quest.getConfigValue()) != 0; } public int getConfigValue(){ return this.getConfigValue; } } 2) For cutscenes during Quests, how do I make it so the player doesn't spam click the NPC (like a conditional sleep while cutscene goes on). if condition && npc isnt null { talkToNPC new Conditional Sleep(x ms){ return -> getDialogues().inDialogue() || getDialogues().isPendingOption; }.sleep; simple way to do that Most useful post ever. Exactly what I was looking for. Quote Link to comment Share on other sites More sharing options...