1. If I use a single instance WalkingEvent doesn't run after one execution. It seems that I have to instantiate a new event every time I want to run one. Why is this?
2. What is the exact maximum distance WalkingEvent will try to click? I noticed on my path I have many in-between points that are never clicked, so I'm guessing they are pointless to have.
3. Is there a way to set the distance from a point that the next point will be clicked? With WalkingEvent it seems to click the next point when it is within 2-3 squares, but WebWalkingEvent has a bigger lead which makes it look more natural (i.e. player doesn't slow down when it is close to the next Position).