Strange Combat 3.0 Report any and all bugs please. May release full version to some people. Lite Version shuts down after 3 hours of continuous run time, and you must start the script again for it to run.
---FREE FOR LIMITED TIME---
V.3.1.0 :: 4/2/17 Minor Improvements. Fixed bug with right clicking loots and NPC while in combat. V.3.1.1 :: 4/4/17 Fixed right clicking next NPC for custom npcs. Had a problem where it would right click, but not hover and would move mouse out of menu with custon npcs.
Features
Supports all food :: Is automatically detected on start
Potion Support :: Mainly just melee, but will be adding more soon
Range Supported :: Including arrow looting :: ammo re-equipping
Mage Supported :: However I will be adding spell auto-cast support if logged out and back in
Looting Supported :: Preset loot options :: All Valuable Loot option as well (even will change GP amount to loot over if needed)
Banking Supported :: Almost all banks are supported (will add more if requested, but all main banks are supported currently)
Eats food if inventory is full :: Banks if inventory is full and HP is full :: Adding option to loot until food is null
Notable Anti-Ban Features
Price Checker :: Only if inventory contains loot
Skill Guides :: Not only hovers skills, but also clicks on certain skills and may even click thru menus and scroll down the options
Smart Attacking :: Right clicks next npc, depending on situation it will attack closer npc that has spawned even if its running to attack another one
Climbs Up/Down :: Any objects it might misclick, to get back to training area
An Upgraded Implementation of Randomness :: Yet is efficient, despite intentional 'mistakes' (small ones of course)
Randomized Eating :: Randomized Potting :: Randomized Run Enabling
Paint Features
- Progress Bars for Skills being trained
- Tracks Exp
- NPC Hitpoints Bar
- Boosted Stats Section Similar to OSB's
- Clue Scroll Notifier
(No Clue Scroll)
(With Clue Scroll)
Progress Reports:
Download Location: (This is a Lite Version - and will shutdown after 3 hours of runtime)