When someone talks about task based script or enum based scripts there's always that other guy: Just use onloop bro!
What does that mean though?
Well first off you can think of it as normal scripting--it's not new!
For an example take a look at this onloop()
/**
* Just use onLoop() bro
*
* @return the loop interval
* @throws InterruptedException if something fucks up
*/
@Override
public int onLoop() throws InterruptedException {
if (!inventory.isFull() && cows.cowsNearby()) {
status = "At work--picking up bones and hides...";
bone.pickupBones();
hide.collectHides();
hideCount = hide.getHideCount();
boneCount = bone.getBonerCount();
} else if (inventory.isFull()) {
status = "Time to bank";
goToBank.walkToBank();
} else if (!cows.cowsNearby() && inventory.isEmpty()) {
status = "Walking to cows for more loot";
cows.walkToCows();
}
return random(200, 300);
}
It's small and concise. One could read it and understand what is going to be happening.
Start from the top and work your way down:
Inventory not full and cows nearby? Pickup some shit.
Inventory full? Go bank
Inventory not full and no cows nearby? FIND DEM COWS!
It's easy to read, right?
Just use onloop() bro
Full project has been uploaded to this thread
Bank.java
CollectBoners.java
CollectHide.java
Main.java
WalkToCows.java