Alright well ive been staking since 02 and i recently discovered this formula i created.
Here are the Examples.*Note there are multiple ways of executing this basic equation.
Example 1 Whip/dds stake
You take your 4 combat stats and add them together
Say your 70/99% attack 45/99% defense 85/99% str 79/99% hp
You take these 4 combat stats
70 + 45+ 85 + 79 = 279/4 = (69.75%) /99% = 29.2% Greater sum value of winning
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Your oppenets stats are
There 60/99% attack 60/99% defense 88/99% str 81/99% hp
You take there 4 combat stats repeat as above.
60 + 60 + 88 + 81 = 289/4 = (72.25%) /99%= 26.75% Lesser Sum value of winning
As you can see the two percentages of the two players staking eachother
(69.75)-(72.25)%=Sum value of 50.394% therfore you take the sum value of 50.384% - 100.00%
*note unfinished
i no its unfinished i keep discovering different ways of making this a much more complex formula you take there percentage say there
60/99 attack 20/99 def and 90/99 and 83/99 hp
attack percentage-99.00%divided by (your skill percentage 60.000%=59.4%) you repeat this process for all the stats that are going to be used in the duel
take your oppenets stats
75/99 attack
attack percentage 99.00%divided by (your oppenets skill 75.00%=74.25%
you then subtract the two percentages 74.25%-59.4%=14.85% more hit chance rate
Primative Theory and Formula on Staking-So let me see say you got 2 player's player(a),And Playerb. player (a) has 80/99 attack,45/99 defense,90/99 strength, 83/99 hp each skill stat has a
percentage
so player(a) attack percentage rating is 99.00%divided 80.00%=79.2% attack-percent-ratio-Player b skills 65/99 attack,55/99 defense,99/99 strength,87/99 hp. Player (b)'s attack rating is 99.00/65.00%=64.35%
you subtract the 2 percentages 79.20%-64.35%=14.85 % better hit chance rating player (a) has then player b now lets take there defense levels in effect to there accuracy percentile.So Player (a)'s defense level
is (def 99.00/45.00%)=44.55%,(def 99.00/55.00%)=54.45.
You now take to the 2 sums 54.45-44.55%=(9.9%defense chance ratio)
So player (a) has 14.85%
more hit chance ratio then player b
You then subtract the two (14.85-9.9%)=4.95% more hit chance ratio against there defense this can be used in various ways depending on range,mage etc also you can take there max hit and ratio and accuracy ratio and divide by 2 and thatll give you there percentage vs your defense/hp
This is where it gets tricky i need some help i really think this will work?