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Posts posted by extatus
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On 3/8/2019 at 6:17 PM, Rumple said:
Also i am wondering if there is a command that will end a function in loop as soon as it completes and and wont click it again. because even though i passed the obstacle it tends to turn the camera around and clicks it again.
Not sure what you meant by that. You dont use any loops in your script. (not onloop)
If you dont want the method to occur again,use area before obstacle ? Therefore if youve passed the obstacle, it cannot click again.
Idk how thats even happening, ur code uses similar principle with myPosition().equals condition. Maybe i just dont see it, kinda hard to read xd
Definetly try to keep the code more organized & compact.
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On 3/9/2019 at 9:16 AM, Rumple said:
Like stated previously this will not work as I have an object without name or action plus I have a moving pyramid. I wish I could use this method it is the first thing I tried before moving on to my new method/strategy.
Well It looks cleaner if u use two arrays for rest of the obstacles. Very pseudo but u might get the idea:
if(insert code){ //condition(s) moving block occurs
moveBlock();
} else if (insert code) { // something else occurs that cant be normally dealt with
clickObject();
} else {
methodFromEliotsGuide();
}
Eliots guide works but:
1) make sure that its impossible to fall during 2nd obstacle(which probably is)
2) what if an obstacle occurs more than once in sequence? Then wouldnt work at all
3) make sure to stop conditional sleep after you fell from course
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should be more readable and atleast 75% less code
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4 hours ago, Jack Shep said:
I messed around with it some more and ended up figuring it out, thanks for your suggestions and help
No problem. What was it though?
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damn hm u lost
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1 hour ago, Jack Shep said:
Still getting the NPE even though the client is logged out, going to continue trouble shooting to try and figure out the issue. Any other ideas of what it might be?
No clue. Maybe try different login credentials?Something very basic with no special characters
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10 minutes ago, Rumple said:
the break; is what im looking for I will try this.
Sucks it doesnt let me break; in loop.
can u post the code so we can see
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1 hour ago, Rumple said:
Also i am wondering if there is a command that will end a function in loop as soon as it completes and and wont click it again. because even though i passed the obstacle it tends to turn the camera around and clicks it again.
wdym
for(;;) { if(cond){ break; } }
use break to get out loop, and checks to begin for loop ofc
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1 hour ago, Rumple said:
I wish i can do something like previous but then there is obstacle that does not have name or action just id and u have to click on it. and then there are 2 pyramid blocks that move.
It would make my code 10x shorter if I can incorporate the pyramid block that spins and moves.
no orientation & object info when u hover the spinning obstacle with entity debugger?
and moving blocks move with fixed interval? if so
u need to address a timing problem; u cant step on too late
not sure how you would go about it
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