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extatus

Trade With Caution
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Posts posted by extatus

  1. On 3/8/2019 at 6:17 PM, Rumple said:

    Also i am wondering if there is a command that will end a function in loop as soon as it completes and and wont click it again. because even though i passed the obstacle it tends to turn the camera around and clicks it again. 

    Not sure what you meant by that. You dont use any loops in your script. (not onloop)

    If you dont want the method to occur again,use area before obstacle ? Therefore if youve passed the obstacle, it cannot click again. 

    Idk how thats even happening, ur code uses similar principle with myPosition().equals condition. Maybe i just dont see it, kinda hard to read xd

    Definetly try to keep the code more organized & compact.

     

  2. On 3/9/2019 at 9:16 AM, Rumple said:

    Like stated previously this will not work as I have an object without name or action plus I have a moving pyramid. I wish I could use this method it is the first thing I tried before moving on to my new method/strategy.

    Well It looks cleaner if u use two arrays for rest of the obstacles. Very pseudo but u might get the idea:

    if(insert code){ //condition(s) moving block occurs

    moveBlock();

    } else if (insert code) { // something else occurs that cant be normally dealt with

    clickObject();

    } else {

    methodFromEliotsGuide();

    }

    Eliots guide works but:

    1) make sure that its impossible to fall during 2nd obstacle(which probably is)

    2) what if an obstacle occurs more than once in sequence? Then wouldnt work at all

    3) make sure to stop conditional sleep after you fell from course

    --

    should be more readable and atleast 75% less code

  3. 1 hour ago, Jack Shep said:

    Still getting the NPE even though the client is logged out, going to continue trouble shooting to try and figure out the issue. Any other ideas of what it might be?

    No clue. Maybe try different login credentials?Something very basic with no  special characters

  4. 1 hour ago, Rumple said:

    Also i am wondering if there is a command that will end a function in loop as soon as it completes and and wont click it again. because even though i passed the obstacle it tends to turn the camera around and clicks it again. 

    wdym

    for(;;) {
    
    if(cond){
    
    break;
    
       }
    }

    use break to get out loop, and checks to begin for loop ofc

  5.   1. Pictures of the account stats

    stats.png.3e359530d6f45e9024383c9173da066d.png


        2. Pictures of the login details

    Spoiler

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        3. Pictures of the total wealth (if there is any)

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        4. Pictures of the quests completed


        5. The price you will be starting bids at  175M
        6. The A/W (Auto-win) for your account 300M
        7. The methods of payment you are accepting  RSGP
        8. Your trading conditions  You first or MM
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       10. Original/previous owners AND Original Email Address

    I am the OO. The account is 13.6 years old with username login.

    All other recovery information will be handed out upon purchase.

    ______________________________________________________________________________________________________________________________________________________________________________________________

    Description:

    Maxed Pure (87 combat)! 

    A build that is not limited by anything.

    FEATURES:

    • MITHRIL GLOVES
    • AVA'S ACCUMULATOR
    • FIRE CAPE
    • MAXED PURE STATS
    • MAX HIT = 55 WITH ELDER MAUL!
    • ANCIENT SPELLBOOK

    dead.jpg.30f734879b9efd9500b60d146f46cfa6.jpg

     

     

    • Like 1
  6. 1 hour ago, Rumple said:

    I wish i can do something like previous but then there is obstacle that does not have name or action just id and u have to click on it. and then there are 2 pyramid blocks that move.

    It would make my code 10x shorter if I can incorporate the pyramid block that spins and moves.

    no orientation & object info when u hover the spinning obstacle with entity debugger?

    and moving blocks move with fixed interval? if so

    u need to address a timing problem; u cant step on too late

    not sure how you would go about it

     

     

     

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