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Divine

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Everything posted by Divine

  1. I HATE ALL OF THE CANDIDATES.
  2. Divine replied to Divine's topic in Archive
    Just wanted to write my final post, my 100th post on OSBot. Glad to see some people are somewhat nice. I did miss Lee + Wowzoor, they're both nice as well. Bye osbot!
  3. Divine replied to Divine's topic in Archive
    You can ask OSBot admins... I mean if you can even get in contact with one which is nearly impossible. I highly doubt I'll get my payout, and currently I have $0 from osbot so I don't have your money. If I get my payout, I'll refund if you want/send you a local version of the script but as of now, ask the admins. I wish you good luck!
  4. Divine replied to Divine's topic in Archive
    The admins secretly removed it from the SDN anyways without telling me, so this isn't an issue.
  5. Divine posted a topic in Archive
    Hi everyone, I'm leaving OSBot. First of all, I don't play Runescape anymore so I don't have a Need for the site. I have been sticking around the following month despite that, but now I don't want to. I tried my hardest to contribute to the site, and was absolutely tormented for it. I have not been paid a penny by the admins when I made them over a thousand dollars, and perhaps much more than that since they're probably keeping my payout. Beyond hard work and rewards, This community is backwards, and I have yet to meet a single kind/respectful person on here other than Ely and I barely even talked to her. Everyone is full of hate, and is incapable of empathy and nobody can appreciate others' work. I have never scammed a single person, or stolen from a person. I've always been respectful and active in the osbot chat. Just really dissapoints me to see this. I know there are even going to be hateful replies, probably about my script on my damn farewell thread. See ya.
  6. I just updated a bunch of the scripts. I'm still going through and fixing some of the npcs in the combat script, as well as the oak larder + G altar script. Please PM me letting me know about bugs so i can fix them!!!
  7. Script has been updated! Silk stall is now flawless, and should work forever as it doesn't go based off of IDs. Clay Miner is now flawless, and doesn't go based off of IDs anymore. Combat Script has been updated as well for some bug fixes. If you do not see these changes right away, please wait as this update is dependent on an Admin from osbot accepting the update. Please Please Private Message me if you have an issue with this script, so I can actually fix it. Complaining won't fix it, but letting me know what's wrong will. Thank you!
  8. I'm still updating it. I thought i fixed the issues but apparently I haven't, so please be patient.
  9. Im working on patching silk stall. They keep changing the IDs of it!
  10. Divine replied to Bub's topic in Archive
    I'd like to report a ban of my main account. He was not botting anything for over a week, and was permanent banned on first offense for entire IP. So you can add to the list, insta ban for doing nothing. :-)
  11. There is not in this specific code. This doesn't handle building paths though, this makes the character walk to the path you create yourself.
  12. I've gotta update the IDs for the clay miner (Gonna change it to model Ids, since it keeps changing). I've also gotta work on the combat GUI. The combat GUI Is really complicated, and I am working on it. Expect these updates very soon!
  13. lmao.
  14. Fixed all the bugs! Silk stall thiever is fixed, AIO Combat is fixed as well: -Fixed Cows -Fixed chaos druids -Fixed eating at max hp -Fixed walking to enemy + back to bank right away when 28 food is chosen -More minor fixes.
  15. Will fix ASAP!
  16. Im going to fix all these issues ASAP. My Account got permanent banned so It's very difficult to fix a lot of things, but I'm working on it. Thank you all for buying and leaving feedback.
  17. You know what the issue is? It walks back when your inventory is full. I'll fix this for food. For now, just set it to 27 sharks at a time.
  18. Just fixed! Jagex changed the IDs for the rocks! Just waiting on an Admin to update it on the Repository, releasing the AIO Combat Script as well!
  19. Divine replied to Laz's topic in Releases
    I don't like the Run From Combat, because most scripts have that built-in, so now if it's in combat it'll run the fuck away from where it should be, and then the script will stop cuz it's too far away.
  20. Just fixed that.
  21. My mistake, forgot to include it in the code!
  22. public boolean WalkAlongPath(int[][] path, boolean AscendThroughPath, int distanceFromEnd) { if (distanceToPoint(AscendThroughPath ? path[path.length - 1][0] : path[0][0], AscendThroughPath ? path[path.length - 1][1] : path[0][1]) <= distanceFromEnd) return true; else { WalkAlongPath(path, AscendThroughPath); return false; } } public void WalkAlongPath(int[][] path, boolean AscendThroughPath) { int destination = 0; for (int i = 0; i < path.length; i++) if (distanceToPoint(path[i][0], path[i][1]) < distanceToPoint(path[destination][0], path[destination][1])) destination = i; if (script.client.getMyPlayer().isMoving() && distanceToPoint(path[destination][0], path[destination][1]) > (script.isRunning() ? 3 : 2)) return; if (AscendThroughPath && destination != path.length - 1 || !AscendThroughPath && destination != 0) destination += (AscendThroughPath ? 1 : -1); try { log("Walking to node:" + destination); script.walk(new Position(path[destination][0], path[destination][1], 0)); Thread.sleep(700 + MethodProvider.random(600)); } catch (InterruptedException e) { e.printStackTrace(); } } private int distanceToPoint(int pointX, int pointY) { return (int) Math.sqrt(Math.pow(script.client.getMyPlayer().getX() - pointX, 2) + Math.pow(script.client.getMyPlayer().getY() - pointY, 2)); } This allows you to have your character walk along a path, starting at any point along the path. It will walk like a human, not like a bot. This is how you'd use it: private int[][] path1 = new int[][] { { 3206, 3209 }, { 3215, 3211 }, { 3217, 3218 }, { 3225, 3218 }, { 3235, 3220 }, { 3242, 3226 }, { 3252, 3226 }, { 3251, 3235 }, }; public void walkToGoblins() { WalkAlongPath(path1, true); } public void walkToBankFromGoblins() { WalkAlongPath(path1, false); } public void walkToGoblinsThenAttack() { if(WalkAlongPath(path1, true, 1)) //The 1 is the distance away from destination state = State.AttackGoblins; } Enjoy.
  23. I'll add that ASAP.
  24. Leave a review :-)

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