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forward prod

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Posts posted by forward prod

  1. So the first time I ran my script, in the if statement that returns State.MINE didn't have "miningArea.contains(myPosition())" included in it. The script ran fine and returned State.MINE when the criteria was met, but once I added "miningArea.contains(myPosition())" if went to the default return case State.WAIT every time. This seems to be the case anytime I use AREA.contains(myPosition()) in an if/else statement. I also double checked to make sure my player was in the area "mineArea". I'm new to scripting so I might be missing something completely obvious so please point anything out. 

     

    private State getState() {
    
    		Area miningArea = new Area(3221, 3150, 3226, 3143);
    		Area bankArea = new Area(3205, 3223, 3212, 3214);
    		bankArea.setPlane(2);
    
    		/*
    		 * if (I'm at the mine) 
             *	  	if (My inventories empty and I'm not animating) 
    		 * 		  Mine Rocks
    		 */
    		if (!getInventory().isFull() && !myPlayer().isAnimating()
    				&& miningArea.contains(myPosition())) {
    			log("mining. . .");
    			return State.MINE;
    
    			/*
    			 * if (I'm at the mine and my inventory is full) 
                 *		Run to the bank
    			 */
    		} else if (getInventory().isFull() && !bankArea.contains(myPosition())) {
    			log("running to bank. . .");
    			return State.RUN_BANK;
    
    			/*
    			 * if (I'm at the bank and my inventory is empty) Run to the mine
    			 */
    		} else if (bankArea.contains(myPosition()) && getInventory().isEmpty()) {
    			log("running to mine. . .");
    			return State.RUN_MINE;
    
    			/*
    			 * if (I'm at the bank and my inventory is full) 
                 *		Bank Items
    			 */
    		} else if (bankArea.contains(myPosition()) && getInventory().isFull()) {
    			log("banking. . .");
    			return State.BANK;
    
    			/*
    			 * none of the other conditions are satisfied
                 *		Wait
    			 */
    		} else {
    			log("waiting. . .");
    			return State.WAIT;
    
    		}
    	}

     

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