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jjh3owns

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Everything posted by jjh3owns

  1. jjh3owns replied to Joseph's topic in Archive
    well you beat me to it..Nice job - add agility shortcut
  2. jjh3owns replied to Raflesia's topic in Archive
    Q1: I would like to have this game/movie/genre on my signature: (for example a character from Halo, call of duty etc..) Q2: I would like to have this text on the signature: Q3: I want my signature to be of a normal size (around 400 x 130px) / I want my signature to be of a bigger size (around 500 x 400px) A1: Not sure anything you want Surprise me A2: JJh3owns A3: Normal Size
  3. It is up to you, if it is nice I'll donate?
  4. Could you make me a JChopper? Edit: Preferably with 8 slots Status, Logs cut, Time, Nests, xp/h, xp/gained, gp made gp hour
  5. After I added fally bank it stopped mining, I deleted the location but it still doesn't work..
  6. Thank you, so much .
  7. Once I release it I will add essence mining
  8. Will get on it. Can't wait might release it early in beta.
  9. jjh3owns posted a topic in Archive
    Welcome to JMiner v1.0 - the Soon to be AIO script!! Credits: Me Xerion Features: Varrock East Varrock West Yanille Falador To Do: Banking Powermining Paint Antiban All Ore Al Kharid Lumbridge Fally Caves Current Bugs: None Release Date: Around a week from now ***If you have any suggestions before script is released please post, adding new ore and locations that are asked***
  10. Can I have an avatar of the letter J - but looks cool . Or if only siggys just make me a cool one preferably with phats on it?
  11. I don't know how prices work, all I need is Paint with name: JMiner on it.. Offers?
  12. Alright, thanks for feedback. AIO miner is in the works! Comment Locations/ore wanted to mine!!!
  13. Nice job man! I can hopefully get a proggy in today
  14. Its basicly flawless just add more antiban, you can never have to much Lol My proggy http://gyazo.com/2714bf51fa0da10d255a5204e731fc93 More to come http://gyazo.com/b42bcdd6ed9fcc84237f7bc89f4f1f7a
  15. Copper and Tin, this is basicly an only tin powermine atm
  16. Welcome to JMINER SCRIPTING! SOON TO BE AIO MINING Credits: Xerion Me COMMENT SUGGESTIONS - BANKING AND OTHER ORES/LOCATIONS ARE IN WORKS COMMENT!!!!!!!!!! Known Bugs: Only mines Tin Versions 1.0 = Only powermines Tin in east varrock and east lumby... Other ones don't drop = adding in next version 1.1 = Added new locations, new antiban, drops all ores, and working amounts, still doesn't mine all ore = drops all ore.. can have pickaxe in inventory! ONLY DROPS ORES!! CAN HAVE OTHER OBJs in inv 1.6 = Banking in some locations, some ores, new antiban! Integrated Dropping, for faster.. Not Released Updates to come: All location support - All ores support - Banking - New Paint Any suggestions will be taken into consideration!!!! Instructions: Copy and Paste code into notepad and save as JMINER.groovy Code - V1.1: import java.awt.* import org.osbot.script.Script import org.osbot.script.ScriptManifest import org.osbot.script.mouse.* import org.osbot.script.rs2.* import org.osbot.script.rs2.map.Position import org.osbot.script.rs2.model.GroundItem import org.osbot.script.rs2.model.Item import org.osbot.script.rs2.model.PrimaryObject import org.osbot.script.rs2.model.RS2Object import org.osbot.script.rs2.ui.* @ScriptManifest(name = "JJH3OWNS' Powerminer", author="JJH3OWNS", version = 1.0D, info = "Powermines Iron, Copper, and Tin! TIN IS ONLY ONE WORKING, ONLY AT VARROCK EAST AND LUMBRIDGE EAST. It will mine other ores just won't drop ~ which ever is closest!!!!") class IronPowerminer extends Script { enum State { START, IDLE, MINING, DROP, BANK, BANKING } private final Color color1 = new Color(0.1f, 0.1f, 0.1f, 0.7f); private final Color color2 = new Color(255, 0, 0); private final Font font1 = new Font("Calisto MT", 0, 16); private final Font font2 = new Font("Calisto MT", 0, 11); int[] pickhandle = [480,482,484,486,488,490]; int[] iron = [ 11955, 11956, 11954,2092,2093,5773,5774,5775,6943,6944,9717,9718,9719,14856,14857,14858,14913,14914,19000,19001,19002,21281,21282,21283,29222,29223,29221,32441,32442,32443,32451,32452,37307,37308,37309]; int[] copper = [ 11936, 11937, 11960]; int[] tin = [ 11934, 11935, 11933, 11957, 11958]; int[] items = [480,482,484,486,488,490,1265 , 1267, 1269, 1271,1273,1275,1617,1619,1621,1623] def timeout = null; def starttime = null; def Newantiban = null; def Minedtin = 0; def Minedcopper = 0; def Minediron = 0; boolean Antibans = true State state = State.START; PrimaryObject currentRock = null; @Override void onStart() { starttime = System.currentTimeMillis(); Newantiban = System.currentTimeMillis() + random(10000, 20000); def th = Thread.start { antiban() } if (client.getInventory().isFull()){ state = State.DROP; } else { state = State.IDLE; } } @Override int onLoop() { if (!randoms()){ switch(state) { case State.IDLE: return mine(); case State.MINING: return check(); case State.DROP: return drop(); } } return 1000 + gRandom(400, 800); } int mine() { currentRock = closestObject(iron); currentRock = closestObject(11936); currentRock = closestObject(11937); currentRock = closestObject(11960); currentRock = closestObject(tin); if (currentRock != null) { if (selectEntityOption(currentRock,false,"Mine")) { timeout = Calendar.instance.timeInMillis / 1000 state = State.MINING; } } return 100; } int check(){ if (!currentRock.exists() || timeout + 15 < Calendar.instance.timeInMillis / 1000){ if (!client.getInventory().isFull()){ state = State.IDLE; return 500 + random(100, 1000) } else { if (currentTab() != Tab.INVENTORY){ openTab(Tab.INVENTORY); } else{state = State.DROP; return 500 + random(100, 1000)} } } return 100 } boolean randoms(){ //Losing Pickhandle if (closestGroundItem(pickhandle) != null){ selectEntityOption(closestGroundItem(pickhandle),"Take") return true } return false } int drop(){ if (client.getInventory().contains(438)){ selectInventoryOption(client.getInventory().getSlotForId(438),"drop"); selectInventoryOption(client.getInventory().getSlotForId(436),"drop"); selectInventoryOption(client.getInventory().getSlotForId(440),"drop"); } else { state = State.IDLE; } return 1000 + random(500,800) } void onMessage(String message){ if ("You manage to mine some tin." == message){ Minedtin++ } else if (message == "This rock contains tin." || message == "There is no ore currently available in this rock."){ state = State.IDLE; } } @Override void onExit(){ Antibans = false } @Override void onPaint(Graphics g) { g.setColor(color1); g.fillRect(1, 51, 209, 94); g.setFont(font1); g.setColor(color2); g.drawString("JJH3OWNS' Powerminer", 7, 70); g.setFont(font2); g.drawString("Time: " + format(System.currentTimeMillis() - starttime), 7, 130); g.drawString("tin: (${Minedtin})", 7, 80); g.drawString("iron: (${Minediron})", 7, 90); g.drawString("copper: (${Minedcopper})", 7, 100); g.drawString("State: ${state}", 7, 115); } String format(final long time) { final StringBuilder t = new StringBuilder(); final long total_secs = time / 1000; final long total_mins = total_secs / 60; final long total_hrs = total_mins / 60; final int secs = (int) total_secs % 60; final int mins = (int) total_mins % 60; final int hrs = (int) total_hrs % 24; if (hrs < 10) { t.append("0"); } t.append(hrs); t.append(":"); if (mins < 10) { t.append("0"); } t.append(mins); t.append(":"); if (secs < 10) { t.append("0"); } if (secs < 0){ t.append("0") } else{ t.append(secs); } return t.toString(); } void antiban(){ while(Antibans){ if (state == State.MINING && Newantiban < System.currentTimeMillis()){ int Anti = random(0 , 3) switch(Anti){ case 0: log("Antiban: Move mouse") moveMouseOutsideScreen() Newantiban = System.currentTimeMillis() + random(40000, 120000) break; case 1: log("Antiban: Move camera") client.moveCameraToEntity(currentRock) Newantiban = System.currentTimeMillis() + random(40000, 120000) break; case 2: log("Antiban: Open Skills tab") if (currentTab() != Tab.SKILLS){ openTab(Tab.SKILLS); } Newantiban = System.currentTimeMillis() + random(40000, 120000) break; case 3: log("Antiban: Open Friends tab") if (currentTab() != Tab.FRIENDS){ openTab(Tab.FRIENDS); } Newantiban = System.currentTimeMillis() + random(40000, 120000) break; } } Thread.sleep(1000) } } }
  17. Just failed a random for me, keep up good work man! Gotta fix randoms = should be top priority
  18. Also when it is crafting or other steps it stops and it says unable to execute random and logs out Please fix in next update !!

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