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Alakazizam

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  1. I have a 50$ steam card I'd like to trade for some GP if anyone is interested. You trade GP first unless trusted on site, in which case I'd provide code first.
  2. I thought I got it sorted out with the typeContinualKey function but cant figure out how to get it holding the key while doing my loop
  3. I must not be understanding something then. Should it not be spamming '1' in the chat (without entering) if the script is holding down the 1 key? I'm pretty much just trying to tick cook karambwans by holding down 1 for when the cook option comes up and then clicking the raw karambwan onto the fire repeatedly until the inventory is cooked and then release 1.
  4. Pretty much just trying to hold down 'Num1' on the keyboard while I run a for loop and release after. keyboard.pressKey(97); if(tabs.isOpen(Tab.INVENTORY)) { int myNum = (int) inventory.getAmount(Item); for (int i = 0; i < myNum; i++) { mouse.click(random(690, 720), random(430, 460), false); objects.closest(Object).interact(); } keyboard.releaseKey(97); } else { tabs.open(Tab.INVENTORY); } I use this in another script to drop items with shift and it works keyboard.pressKey(16); for (int i = 0; i < myPattern.length; i++) { getMouse().click(getInventory().getMouseDestination(myPattern[i])); } keyboard.releaseKey(16);
  5. So I've tested keyboard.pressKey(16) (shift key) and it works fine but if I try keyboard.pressKey(97) (Num 1) or any other character for that matter, it does not seem to go through.
  6. Thanks. Yeah I got it figured out how to activate it, but I played with changing up a lot of the variables and hardly noticed any sort of difference in the speed of the mouse and nothing that really helped my actions per hour.
  7. So I think I understand how to create different profiles, but I'm not seeing how to set those profiles to be used. Honestly not even sure I'm looking at the right thing for what I'm trying to do. I'm wanting to speed up mouse movements (by roughly 3 times default speed) while doing the inventory processing part of the script and then slow it back down while doing the banking part of the script.
  8. I'm sure I'm just not doing something right. Pretty much just trying to drag a knife to the last inventory slot. public int onLoop() throws InterruptedException { if(inventory.contains("Knife")){ if(inventory.getSlot("Knife") == inventory.getSlot(27)){ log("We're good."); } else { MoveKnife(); } } return 602; } void MoveKnife() { boolean isInPosition = false; mouse.continualClick(inventory.getMouseDestination(inventory.getSlot("Knife")), new Condition() { @Override public boolean evaluate() { return isInPosition == true; } }); mouse.move(inventory.getMouseDestination(27)); isInPosition = true; } I get a compile error 'local variables referenced from an inner class must be final or effectively final' when building because I'm trying to change isInPosition after moving the mouse. But even if I remove that, all that is happening is the mouse is going click down on the knife and is not moving at all after that. Any help would be appreciated.
  9. So I have a couple things I did on my scripts that seemed to do well for me. I'm on a bit of a hiatus, just kind of lurking the forums. I had one function I'd run after every action to check if it should be taking a break or not and if it's a quick break (5-35 sec) or a long break (45 sec - 5 min). It takes an input and the higher the int the less likely the break will trigger. So use lower numbers for tasks that click less like fishing, and higher numbers for click intensive stuff like thieving. public int breakRoll(int BreakChance){ int restChance = random(1, BreakChance); int longRestChance = random(1,BreakChance / 2); int longRest = random(45_000, 300_000); int shortRest = random(5_000, 30_000); if(restChance == BreakChance){ if(longRestChance == BreakChance / 2){ log("Long resting for " + longRest); return longRest; } else { log("Short resting for " + shortRest); return shortRest; } } else { return 1_500; } } Also, if I'm dropping an inventory of stuff I try not to use the drop functions out of the API, I use a function that drops in random patterns. This one will drop a whole inventory, but you can remove inventory slots from the dropPattern arrays and those inventory slots will not be dropped, but I've only ever used this for dropping stuff from thieving stalls and cleaning herbs (requires removing a couple lines of code) void dropInventory() throws InterruptedException { if(tabs.getOpen().equals(Tab.INVENTORY)) { int[] dropPattern1 = {0, 1, 2, 3, 7, 6, 5, 4, 8, 9, 10, 11, 15, 14, 13, 12, 16, 17, 18, 19, 23, 22, 21, 20, 24, 25, 26, 27}; int[] dropPattern2 = {0, 4, 8, 12, 16, 20, 24, 25, 21, 17, 13, 9, 5, 1, 2, 6, 10, 14, 18, 22, 26, 27, 23, 19, 15, 11, 7, 3}; int[] dropPattern3 = {0, 4, 8, 12, 16, 20, 24, 25, 26, 27, 23, 19, 15, 11, 7, 3, 2, 1, 5, 9, 13, 17, 21, 22, 18, 14, 10, 6}; int[] dropPattern4 = {0, 1, 2, 3, 7, 11, 15, 19, 23, 27, 26, 25, 24, 20, 16, 12, 8, 4, 5, 6, 10, 14, 18, 22, 21, 17, 13, 9}; int[] myPattern = {0}; switch (random(1, 4)) { case 1: log("pattern 1"); myPattern = dropPattern1; break; case 2: log("pattern 2"); myPattern = dropPattern2; break; case 3: log("pattern 3"); myPattern = dropPattern3; break; case 4: log("pattern 4"); myPattern = dropPattern4; break; } if (myPattern.length > 1) { keyboard.pressKey(16); for (int i = 0; i < myPattern.length; i++) { getMouse().click(getInventory().getMouseDestination(myPattern[i])); } keyboard.releaseKey(16); sleep(1_000); } else { log("Unable to set pattern"); } } else { tabs.open(Tab.INVENTORY); } } To change it up from dropping items to clicking items for things like cleaning herbs, remove the 2 lines that say keyboard.pressKey(16); keyboard.releaseKey(16); Key(16) is shift.
  10. Was wondering if anyone might be interested in purchasing some legacy accounts or even just tell me what what I have is worth lol I'm not interested in botting and not sure if I will again any time soon, but also not trying to give my accounts away for nothing at the same time I am the original owner, will check for bans before selling, all made by me on US proxies, all legacy accounts. None of these accounts have any particular quests done but a lot of them will have a handful of f2p quests and none of them are trade restricted. about 100 tuts, some will have 8 attack about 40 cb 50-59 accounts, most have 55-60 attack / 55-60 str. Other will be about 50atk / 40-50 str / 10-40 def about 29 cb 60-69 accounts, most are 60atk / 50+ str / 50 def, some are 77 atk / 77 str, and a few are random with range and prayer about 50 cb 70-79 accounts, all 70atk / 60+ str / 45 def / 45 range / 55+ prayer
  11. May or may not work the same as the druid pouch, but the druid pouch behaves like a stackable item. inventory.getAmount("Druid pouch") value goes up and down based on how many charges the druid pouch has. Might be worth seeing if the rune pouches work the same way?
  12. I've heard others are up but not working 100% which is arguably worse. It's kind of like eating chicken, don't want to dig in until it's completely cooked lol.
  13. Is this a lifetime VIP? I see VIP says 'unlimited bots', Lifetime Sponsor says 'unlimited bot tabs'. Pretty much just making sure I will always be able to run multiple instances of the client if I buy this and not just the ability to have a bunch of tabs on 1 client.
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