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jakealaka9

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  1. I'm still pretty new to Botting and I know while/recursion loops are discouraged, but maybe this is an okay time to use one? I also haven't used widgets, but maybe this would work. while(!displaytaken.isVisible() && !displayabl.isVisible()) { sleep(10); } I don't know if I fully understand what you're asking, but I hope this helped.
  2. private void typeStringInstant(String output){ for(int i = 0; i < output.length(); i ++){ char c = output.charAt(i); int code = KeyEvent.getExtendedKeyCodeForChar(c); // Type the character getBot().getKeyEventHandler().generateBotKeyEvent(400, System.currentTimeMillis(), 0, code, c); } // Press enter getBot().getKeyEventHandler().generateBotKeyEvent(401, System.currentTimeMillis(), 0, 10, '\u0000', 1); // Release enter getBot().getKeyEventHandler().generateBotKeyEvent(402, System.currentTimeMillis(), 0, 10, '\u0000', 1); } This works almost fine for me. You have to change one thing with the Press enter and release enter. I bet the method generateBotKeyEvent was updated because it shouldn't have the 1 at the end. Instead it should be getBot().getKeyEventHandler().generateBotKeyEvent(401, System.currentTimeMillis(), 0, 10, '\u0000'); and getBot().getKeyEventHandler().generateBotKeyEvent(402, System.currentTimeMillis(), 0, 10, '\u0000'); Of course there is also some natural delay between when the chat is sent and when it appears, but it instantly types and sends the message. The code I tested this with and worked is here: package net.chatbox.instantchat; import java.awt.event.KeyEvent; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; @ScriptManifest(author = "Helper", info = "Instant Chat", logo = "", name = "Instant Chatter", version = 0) public class InstantChat extends Script{ @Override public int onLoop() throws InterruptedException { return 100; } public void onStart(){ typeStringInstant("This probably will work just fine for me"); } public void onExit() { typeStringInstant("Double-checking this"); } private void typeStringInstant(String output) { for(int i = 0; i < output.length(); i++) { char c = output.charAt(i); int code = KeyEvent.getExtendedKeyCodeForChar(c); // Type the character getBot().getKeyEventHandler().generateBotKeyEvent(400, System.currentTimeMillis(), 0, code, c); } // Press enter getBot().getKeyEventHandler().generateBotKeyEvent(401, System.currentTimeMillis(), 0, 10, '\u0000'); // Release enter getBot().getKeyEventHandler().generateBotKeyEvent(402, System.currentTimeMillis(), 0, 10, '\u0000'); } }
  3. From what I've heard, Anti-ban is a meme and getting banned is inevitable if you're trying to 99 all skills. Not an if, but a when. Especially since no one has any real clue about what the bot-detecting actually does to detect bots.
  4. Okay, the problem was that Ferns and Daisies and such are InteractableObject, not GroundDecoration. I see this got a few views and no replies so hope this helped someone.
  5. Hello, I'm making a firemaking script, and I'm having a problem with a line of code. I'm checking to see if my location has any GroundDecoration entities on it. If I'm not mistaken, some examples of GroundDecorations are Fire, Flowers, Fern, Small Fern. I don't understand why this code sometimes does, sometimes doesn't detect that the entity on the location is a GroundDecoration. It worked with one Fern, reaching "here3", and for another Fern with the same ID in a different location it didn't work, it only reached "here2". Can anyone help? boolean move = false; if(script.objects.get(script.myPosition().getX(), script.myPosition().getY()) != null) { script.log("here1"); for(RS2Object item : script.objects.get(script.myPosition().getX(), script.myPosition().getY())) { script.log("here2"); if(item instanceof GroundDecoration) //Problem Line { script.log("here3"); move = true; } } }
  6. Thank you, I have resolved my problems with some more workarounds and cleaned up my if statements. I don't know how to resolve a topic, I would if I knew how to.
  7. Hello, I'm still very new to OSBot coding, and I don't understand why my doing (inventory.interact("Use", "Tinderbox", "Logs")) only selects either logs or tinderbox, whichever comes first. Could someone explain? EDIT: Okay so I found a workaround, although I would still like original question answered. Also, now I'm having problems with what it returns. For some reason this doesn't seem to return false, so my player wont move. I decided I would just paste this snippet. I realize it's not made the best way it can be right now, so if you guys have any suggestions, feel free to add them. while(script.inventory.contains("Logs")) { if(!script.myPlayer().isAnimating()) { script.inventory.interact("Use", "Tinderbox"); if(!script.inventory.interact("Use", "Logs")) { if(!script.walking.walk(new Position(script.myPlayer().getX()+1, script.myPlayer().getY(), script.myPlayer().getZ()))) { if(!script.walking.walk(new Position(script.myPlayer().getX()-1, script.myPlayer().getY(), script.myPlayer().getZ()))) { if(!script.walking.walk(new Position(script.myPlayer().getX(), script.myPlayer().getY()+1, script.myPlayer().getZ()))) { script.walking.walk(new Position(script.myPlayer().getX(), script.myPlayer().getY()-1, script.myPlayer().getZ())); } } } } } MethodProvider.sleep(MethodProvider.random(300, 400));
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