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abhorrent

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  1. Thanks again Woody I'll give it another shot! Wow, I was so out of it last night, I thought I posted this under my other question.... and just realized it's a different thread. o.O
  2. mmkk i will try that. as for break. wouldn't it break out of just the loop that it's in? so in hunter it won't move to a new location before it places the trap, and in wait it would only drop while there is nothing to do in hunter? though i'm sure that's wrong as it's not running... lol and i'll just have to get used to { in line ha, you're right it's definitely cleaner that way.
  3. posting again because I am having much the same error, where the code will populate in the local lis but not execute. So i'm assuming it's a faulty logic thing? But I can't see where or how, though it is pretty late and i'm Suuuuuper tired. Again, any and all criticism, comments, and help on either the error, or my methods is welcomed and appreciated! Falling asleep as I type, thanks in advance for any help and advice
  4. The one I uploaded this last week or the one on the main page?
  5. Oh ok I will do that instead! And that makes sense ha, thank you so much, you have been incredible helpful!
  6. Ohhh ok, then would it only update the hunter lvl and player position at the start? My thinking was to have it update as the lvl passes each of the thresholds, though that really isn't necessary, I just want it to do something Or, if i wanted to check if i'm too far away from the spot, should I re-declare those variables in one of the states then? oh just saw that guide, I will get on it! Also, my first attempt did run, but then hit an error that I couldn't understand: This is the code: if it's not completely obvious to you then don't worry about it. but that one used to run, then i changed something (didn't have any backups) and ever since it will start, but has that error
  7. HA! oh my gosh i'm dumb, ty! I guess i'm confused. Shouldn't I return to different states? Does: int huntLvl = skills.getStatic(Skill.HUNTER); check my hunter lvl? or is that wrong? Also, maybe my understanding of how the state machine works is flawed. I was under the understanding that it's: startup getstate: return state runState: break from state getstate etc. again, it's all for learning, so be as crude as you please as long as I learn something ;)
  8. Hello all, First off, all criticism of my code is welcome! This is primarily a learning experience for me. So the problem I am currently having is that when i click to run this in osbot, nothing happens, my mouse never is switched off, nothing populates in the log.... nothing. Also one thing to note is that when I export this (as a regular .jar, not a runnable .jar) to my scripts folder and refresh the osbot scripts folder, this hunter bot appears, and my local pest control script disappears. Any help on why either of these things are happening would be much appreciated!
  9. Hey all, this is my second post ever. Just trying to give back to the community. I assumed that since the source was posted and it isn't being updated that I was allowed to get it working again, and to update it. However if this is not the case, please go easy on me. I just got into scripting so it's still a bad script but I did add a little functionality, it will now: - prioritize spinners over everything - prioritize portals over everything but spinners - break off of attacking something else to attack spinners Download link: http://s000.tinyupload.com/?file_id=20381650488508831145 (again let me know if link doesn't work, it's my first go at all this) And here is the source: Happy botting! Also if i'm allowed to, I would like to add a few things: - ability to handle brawlers being their obnoxious brawler selves - some sort of paint * I don't know how to do this yet * - maybe some sort of buying options? I don't know how much free time I will have, just finishing up my last semester of college so lots of big projects, but we will see. If I have the time, and there is any sort of demand, then i'll give it my best newbie shot 10/25/15: - added run time - added redundancy (should be more stable)
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