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Obble

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Posts posted by Obble

  1. 15 hours ago, Czar said:

    Well with reaction timer lowered it will use more cpu/memory, 1000 is the default and any higher would be good for preventing bans according to the devs, however I'd be careful if fighting anything that's semi-dangerous and requires quick updates/eating like slayer monsters since the delay would be too slow to respond. So if fighting cows then reaction 1-3k is fine, if fighting slayer monsters or dangerous npcs then ~200-400 is ideal but 1000 is still fine for them.

    Aside from that if you've got java 8 64 bit it will work better as opposed to 32 bit version. What's your specs and OS I'll be able to help to reduce the cpu usage. Also hiding the paint helps (f2 key), and turning off low cpu mode (in the client settings) helps, for some reason it uses more memory/cpu ironically. Also the item code is loading the item ids/names from osbuddy and if using a proxy that may be a bit iffy but it should still be working.

    Feel free to send the config/profile you used and I'll look for stuff in the fighter's code that can be sped up/improved. From what I've read it seems to be the world hopper code or the loot code, I'll take a look now to get a headstart and update.

    My apologies, I meant I increased the reaction time (Longer time to react). 

     

    Cheers for your further advice, has been running smoothly since I made a few changes. It's running Windows Server 2016, 3.8ghz CPU with 2 cores & 2GB RAM. With RS open (No bot) it runs at 30-35% CPU and 60% Memory. With your bot running it will go to about 60% CPU and memory up a little too. 

     

    Are you saying the PerfectFighter Low CPU mode uses more cpu? I'll try with it disabled too for further improvement, but happy with performance so far. Perhaps I pushed it too hard in terms of settings initially. It has been working well with world hopper & more complex loot too, no issues.

    • Like 1
  2. Hi.

     

    I'm using this script with mirror mode, but running at 100% CPU (2 cores allocated on VPS with 3.8ghz). It will loot one item then freeze & be unable to respond. Once the script is stopped, CPU continues at 98-100%.

     

    Any advice? Have tried changing multiple settings, lowering reaction times, etc as suggested. Would like it to work ideally rather than refund, cheers.

     

     

    Edit: Instead of loading my pre-saved script from earlier, I made it again and this time running at 55-60% CPU. Only difference I can think of is on the first script I manually typed 'Cow', 2nd time I used the mob selector, also 2nd time I disabled world hop. Other settings around the same.

     

    Seems to be running OK now but will see, strange it had such high CPU usage just from loading the .txt script - Perhaps my misconfiguration somewhere.

    • Like 1
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