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Posts posted by Damian
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Could you please share those games to me on Origin??
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It's not connecting to the driver or whatever.. I hate sql stuff..
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Please closed this, I had to update my java to 7.. all fixed
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Yeah it's deleting windows.
hahaha your funny man :P
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I am using new client version and it does not finished downloading the client..
Anyone know whats wrong??
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Thank you for this man!
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Good job Laz! Soon oneday all randoms will work perfect
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Great to hear! Soon there will be over 10k members soon ! :P
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Good job
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Xbox Gamertag: elms900
Black Ops 2 Prestige: Master
Black ops 2 Level: 55
Black ops 2 Hardcore Team Deathmatch K/D Ratio: 6.10 -
Great job on this Laz
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I be happy to play with you mate..
XBL: elms900
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I see this happens quite abit on your script but lucky I got 50 hp it doesn't kill me..
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Keep it up Maxi!
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Do you have a fast computer? You might be using alot of processes programs up idk...
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I love this update
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Hello everyone,
Here is a heads up on what I have been working on the last two days. I have written the random management system, which will allow script writers full control over how to handle randoms. For example, let's take the case of an autofighter. You get a strange box and you're in combat and not in a safe zone. The programmed random solver for the strange box will recognize the strange box and try to solve it, but it will close the interface constantly because you're under attack. Your autofighter won't any longer be in control, so eventually you will die. Here is where the random management system comes in to play. In this case you want control over what happens before and after solving the strange box, more specifically you want to make sure you are out of combat and in a safe zone when solving the random, you want the random to be solved as programmed by default after that and you want to finish by walking back to your fighting spot.
Here is a simplified example of how that would work with the random management system (note that the onLoop doesn't have to be overridden at all here, I just put it here for example purposes):
@Override public void onStart() { this.actStartTime = System.currentTimeMillis(); randomManager.registerHook( new RandomBehaviourHook(RandomManager.STRANGE_BOX) { @Override public boolean shouldActivatePreLoop() { return myPlayer().isUnderAttack() && !myPlayer().isInArea(SAFE_AREA); } @Override public int preLoop() { walk(SAFE_AREA); return gRandom(600, 300); } @Override public int onLoop() throws InterruptedException { return super.onLoop(); } @Override public boolean shouldActivatePostLoop() { return myPlayer().isInArea(SAFE_AREA); } @Override public int postLoop() { walk(FIGHT_AREA); return gRandom(600, 300); } } ); }
Furthermore, I have been working on a new GUI for accounts and a fresh system on the backend of it. One reason for this is that the accounts system simply wasn't user friendly and intuitive, another reason is that there were bugs occurring with it sometimes. Accounts are ordered in alphabetical order and you can now set your preferred experience rewards chosen when encountering a genie lamp or book of knowledge per account. Here is a picture of the new accounts GUI:
These updates will be fitted in the next release.
Sincerely,
OSBot.org
Good job man, keep it up
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