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deathbydoob

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    deathbydoob

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  1. *Edit* added the error log those are from 3 different scripts with GUIs the only script without a GUI loads fine
  2. update my fletching script got put on the backburner since i hit 99 :p I am still working on the smithing bot and it will hopefully be a free release shortly. Sorcerers garden bot is ready for release but there is alot of sdn stuff to sort first. For more info on this bot check out its dedicated thread under script development
  3. Hey guys, Im getting a failed to load local script error on all my scripts that have a gui class the gui class loads but all other classes fail. This has just been happening since the 2.3.90 update. Anyone else having a similar issue or know a solution? This is what the log looks like. All my scripts have differing package names so that shouldnt be the issue ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Main.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Paint.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/SkillWrapper.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Timer.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Main$1.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Main$State.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Main.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Paint.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/SkillWrapper.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Timer.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Main$1.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Main$State.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Main.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Paint.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/SkillWrapper.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Timer.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Main$1.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Main$State.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Main.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Paint.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/SkillWrapper.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Timer.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Main$1.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Main$State.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Main.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Paint.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/SkillWrapper.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Timer.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Main$1.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Main$State.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Main.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Paint.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/SkillWrapper.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Timer.class [INFO][08/04 11:04:39 PM]: Loaded 9 local scripts and 0 custom random solvers! [INFO][08/04 11:04:39 PM]: You have 15 SDN scripts loaded.
  4. Once I get my smithing up which will happen soon, Ill convert it to addy or any darts. Still need to perfect it tho, dont wanna get you guys banned All gardens? or just summer garden?
  5. Idk that minigame very well but I can look at making one. If it ends up good enough to be premium, what price do u guys thinks reasonable?
  6. Hey guys Finally got around to figuring out the new API and rewriting some of my old scripts Currently only fletching is at %100 (still needs selector tho) Working on a steel dart tip bot Let me know if you are interested in these and Ill put more work into them for release! Leave any suggestions as well! Proggies for current bots
  7. I was thinking about the original code I posted earlier, and i believe the only issue was that if there was no other rocks ready to mine the player would continue to mine the smoking rock. I have edited the original code posted to reflect what im using and will update everyone once I get some more testing done on it.
  8. Set up a global integer called tCount or something and instantiate it to 0. When you have your player interact with the rock use this code. tCount = rock.getModel().getTriangleCount(); Then display that value in your paint and run your bot. Once he mines the different modeled rocks the paint will show you your tcount. Take any default tCounts and toss them in an array and use the code from the original post
  9. This was my first thought so I left it out, although if it is left out occasionally the bot wont succesfully interact with the rock but the rock is there. Therefore the bot wont do anything so i just do a check so that if the player isnt doing anything then find a rock. Also most humans will sometimes click the rock twice, I know i do when Im, and with the random delay, the bot will occasionally click the rock twice but not after it has started mining.
  10. This is what Ive got working in one of my private scripts. Ive been trying to figure out this for awhile now and have seen multiple topics on it but no solutions Ive yet to test this extensively so Im not sure if it actually works on smoking rocks, but in theory it does. Also this makes the bot choose a new rock if someone else steals your ore instead of standing around animating while the human player beats you to the next rock. Edit: After a night of testing (9 hours) the bot broke one pickaxe so Im not sure whether the smoking rock is considered to still be the current rock. To further avoid this I added a check on the triangle count. Again in theory this will work. Edit: The original code worked great but had the one bug where the player wouldnt move on from the smoking rock if there were no other ores spawned. I edited the code slightly to fix this and also removed tCount as it didnt do anything. Will update when Ive had time to test. //Global variables RS2Object curRock = null; int[] rockIds = {1111, 1112} //put the ids for the rock with ore in it here //tCount is useless as the smoking rock is a new object int[] tCount = {41, 56} //put the triangle count of the rocks you are mining here //if rock doesnt exist or we are done animating //go find a new rock if(!checkRock(curRock) || !player.isAnimating()) { RS2Object rock = closestObject(rockIds); if(rock != null) { rock.interact("Mine"); //set the new rock to current rock curRock = rock; } else if(player.isAnimating()) { //If there is no new rock we have to stop the player from mining //simply check if the player is still animating and walk to a position to stop mining walk(MINING_POSITION); } Thread.sleep(random(700, 900)); } private boolean checkRock(RS2Object currentRock) { if(currentRock!=null) { if(currentRock.exists()) { return true; } } return false; } Happy botting!
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