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Cant load my local scripts
*Edit* added the error log those are from 3 different scripts with GUIs the only script without a GUI loads fine
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DBD-Scripts are back! (Fletching only atm, taking requests)
update my fletching script got put on the backburner since i hit 99 :p I am still working on the smithing bot and it will hopefully be a free release shortly. Sorcerers garden bot is ready for release but there is alot of sdn stuff to sort first. For more info on this bot check out its dedicated thread under script development
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Cant load my local scripts
Hey guys, Im getting a failed to load local script error on all my scripts that have a gui class the gui class loads but all other classes fail. This has just been happening since the 2.3.90 update. Anyone else having a similar issue or know a solution? This is what the log looks like. All my scripts have differing package names so that shouldnt be the issue ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Main.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Paint.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/SkillWrapper.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Timer.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Main$1.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Main$State.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Main.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Paint.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/SkillWrapper.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Timer.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Main$1.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Main$State.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Main.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Paint.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/SkillWrapper.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Timer.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Main$1.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Main$State.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Main.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Paint.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/SkillWrapper.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Timer.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Main$1.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Main$State.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Main.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Paint.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/SkillWrapper.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Timer.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Main$1.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Main$State.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Main.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Paint.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/SkillWrapper.class [ERROR][08/04 11:04:39 PM]: Failed to load local script : build/classes/Timer.class [INFO][08/04 11:04:39 PM]: Loaded 9 local scripts and 0 custom random solvers! [INFO][08/04 11:04:39 PM]: You have 15 SDN scripts loaded.
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[WIP] DBD - Garden Thief - Sorcerers Garden Bot (120k xp/hr)
Im pretty much set just need to navigate the process of getting it released
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[WIP] DBD - Garden Thief - Sorcerers Garden Bot (120k xp/hr)
Yea i calculated the average based on herb prices. You could get close to 300k/hr but will average out at 100k depending on herbs. I do plan to add herb support fairly soon though. Thanks for the input
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[WIP] DBD - Garden Thief - Sorcerers Garden Bot (120k xp/hr)
elaborate please?
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Jewelry script (free)
will consider....
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[WIP] DBD - Garden Thief - Sorcerers Garden Bot (120k xp/hr)
DBD scripts bring you: Garden Thief Osbots only Sorcerers Garden bot *Attention* This bot is currently under development and is not yet available for download What is Garden Thief? Garden Thief is a Thieving bot that trains at Sorcerers Garden. The bot completes the garden minigame at a high percentage and collects Sq'irk juice which is then turned into thieving xp. The summer garden requires 65 Thieving to enter but can provide up to 120k xp/hr using the one click method. Why train Thieving here? Fast and easy thieving experience. You will also receive farming experience. Very little is required to do sorcerers garden. Prince Ali Rescue is the only quest requirement so this method does not require combat stats or food. Requirements Completed Prince Ali Rescue High Agility Recommended Full Grace Outfit Recommended Lots of stamina pots What will this support? Summer Garden (120k xp/hr) Autumn Garden (34k xp/hr) Spring Garden** Winter Garden** Picking Herbs** (**future development if interest is there**) When can I expect the release? Currently I have completed the work for the autumn garden and started working on the summer garden. Depending on life events, I hope to have both summer and autumn working near flawlessly within a month. This is my first bot that will be released via SDN so hopefully that process goes smoothly. Price I am still working out a price for this bot so feel free to leave your opinion on this topic Proggies Autumn Garden 3hr Summer Garden (before optimization) 1h - 5hr - 9hr (**Will add more proggies througout development and testing**)
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DBD-Scripts are back! (Fletching only atm, taking requests)
Once I get my smithing up which will happen soon, Ill convert it to addy or any darts. Still need to perfect it tho, dont wanna get you guys banned All gardens? or just summer garden?
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DBD-Scripts are back! (Fletching only atm, taking requests)
Idk that minigame very well but I can look at making one. If it ends up good enough to be premium, what price do u guys thinks reasonable?
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DBD-Scripts are back! (Fletching only atm, taking requests)
Hey guys Finally got around to figuring out the new API and rewriting some of my old scripts Currently only fletching is at %100 (still needs selector tho) Working on a steel dart tip bot Let me know if you are interested in these and Ill put more work into them for release! Leave any suggestions as well! Proggies for current bots
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Smoking rock detection
I was thinking about the original code I posted earlier, and i believe the only issue was that if there was no other rocks ready to mine the player would continue to mine the smoking rock. I have edited the original code posted to reflect what im using and will update everyone once I get some more testing done on it.
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Smoking rock detection
Set up a global integer called tCount or something and instantiate it to 0. When you have your player interact with the rock use this code. tCount = rock.getModel().getTriangleCount(); Then display that value in your paint and run your bot. Once he mines the different modeled rocks the paint will show you your tcount. Take any default tCounts and toss them in an array and use the code from the original post
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Smoking rock detection
This was my first thought so I left it out, although if it is left out occasionally the bot wont succesfully interact with the rock but the rock is there. Therefore the bot wont do anything so i just do a check so that if the player isnt doing anything then find a rock. Also most humans will sometimes click the rock twice, I know i do when Im, and with the random delay, the bot will occasionally click the rock twice but not after it has started mining.
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Smoking rock detection
This is what Ive got working in one of my private scripts. Ive been trying to figure out this for awhile now and have seen multiple topics on it but no solutions Ive yet to test this extensively so Im not sure if it actually works on smoking rocks, but in theory it does. Also this makes the bot choose a new rock if someone else steals your ore instead of standing around animating while the human player beats you to the next rock. Edit: After a night of testing (9 hours) the bot broke one pickaxe so Im not sure whether the smoking rock is considered to still be the current rock. To further avoid this I added a check on the triangle count. Again in theory this will work. Edit: The original code worked great but had the one bug where the player wouldnt move on from the smoking rock if there were no other ores spawned. I edited the code slightly to fix this and also removed tCount as it didnt do anything. Will update when Ive had time to test. //Global variables RS2Object curRock = null; int[] rockIds = {1111, 1112} //put the ids for the rock with ore in it here //tCount is useless as the smoking rock is a new object int[] tCount = {41, 56} //put the triangle count of the rocks you are mining here //if rock doesnt exist or we are done animating //go find a new rock if(!checkRock(curRock) || !player.isAnimating()) { RS2Object rock = closestObject(rockIds); if(rock != null) { rock.interact("Mine"); //set the new rock to current rock curRock = rock; } else if(player.isAnimating()) { //If there is no new rock we have to stop the player from mining //simply check if the player is still animating and walk to a position to stop mining walk(MINING_POSITION); } Thread.sleep(random(700, 900)); } private boolean checkRock(RS2Object currentRock) { if(currentRock!=null) { if(currentRock.exists()) { return true; } } return false; } Happy botting!