OneLuckyDuck
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not yet wont be anymore.
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I get the mystery boxes often and the client solves them quickly without letting them build up.
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Anytime. ;) Saw black and thought i was still talking to you hahah
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Yay! Thanks Laz<3
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I cannot, but thank you anyhow!
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Link please? Still rather new, no idea where a few things are yet.
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Below is the usage and the error. It doesn't kill the script, but it happens a lot. Btw, I've replicated this by controlling the validity of the item. It doesn't happen 100%, but it does happen. [ERROR][Bot #1][07/03 12:23:09 AM]: Error in script executor! java.lang.NullPointerException at org.osbot.rs07.api.util.NodeDequeIterator.set(NodeDequeIterator.java:20) at org.osbot.rs07.api.Map.contains(Map.java:125) at org.osbot.rs07.api.model.GroundItem.exists(GroundItem.java:176) at com.polycoding.wizardkiller.tasks.combat.Attacking.checkForLoot(Attacking.java:99) at com.polycoding.wizardkiller.tasks.combat.Attacking.execute(Attacking.java:46) at WizardKiller.onLoop(WizardKiller.java:63) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(ScriptExecutor.java:99) at java.lang.Thread.run(Unknown Source)
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[TEST] Botting flax at Seers with Injection Stealth turned off
OneLuckyDuck replied to BulletLatus's topic in Botting & Bans
I call bullshit. I've suicided for days straight, way over 2000 botted hours and never a single ban. To top it off, my account has been flagged as a botter due to chinese goldfarmers back in 2010. All stats reset back to 10 and lost 200M. I only use scripts I write though. -
ScriptManifest's logo on local scripts
OneLuckyDuck replied to OneLuckyDuck's topic in Scripting Help
I'd hope haha. What context to use for the path and where should the image be? -
Can you use it for local scripts? If so, what path do you put for the image?
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Yeah i know, let me see if i can reproduce the crash under more controlled parameters.
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LocalPathFinder throws a NPE and crashes my script.
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It works as well as i need it to, thank you!
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Right now I've a Position array to my destination and am iterating through it and using localwalker to walk to that tile. However, it will walk that path in reverse after finishing.