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Posts posted by sudoinit6
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On 7/25/2020 at 11:23 AM, cadmanmonkey said:
your botting on the vps without any proxys ? well thats the problem. most data center proxys are flagged
Aren't most proxies datacenter ips?
Also, can't you splash legally to 99?
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I would like to try to write a script to complete this quest, but I am having a hard time wrapping my head around the last part, with the mirrors.
Any thoughts on determining which mirror to move where and get it there fast enough? Is there a pattern I can recognize? Should I just move a random one and hope to get lucky?
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On 7/21/2020 at 8:14 PM, Murphyryan61 said:
Let me first say that I love this script, it's been a life safer. Pardon if this bug has been reported before in this thread but when buying multiple items from the GE in a row the script doesn't have time to react to the 2nd, 3rd, 4th etc item so you're always buying the wrong item after the first one.
Ie. It seems need more time to react before typing the 2nd, 3rd, 4th, item and so on.
Thanks for your work, very impressive.
Ryan
I noticed this too, if you uncheck "remember last item" this problem goes away but could still be fixed to work under default conditions.
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6 minutes ago, Nbacon said:
Config 2365
0x40000 Getting started with Mining
0x2000 getting started with magic,
0x4000 striking a pose
0x8000 Bringer of chaos
Thanks!
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Are there configs to track progress on Adventurer Jon's Adventurer path or any other way to track which rewards you have received?
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12 hours ago, Protoprize said:
Switch to north korean IP
lol
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On 6/8/2020 at 5:34 AM, kewaj40930 said:
Is it possible to target osbot accounts and local scripts to another pc?
I have tried using a mklink on the c:\%username%\OSBot to my master pcs data folder but the client fails to initialize.
The computers are on the same LAN and the master pc will always be online
mklink is exactly how I use a central ../Data/ and ../Scripts/ folders on all of my bot VMs. My guess is that you aren't sharing it out properly or there is a permissions issue, or some other PEBKAC.
You are on the right track, now you need to troubleshoot it.
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Frequently upon being banned I come back to the "Welcome to Runescape!" screen and the log says this:
Event executor is taking too long to suspend, terminating now...Started random solver : Auto Login
But it never tries to login, it just hangs there. Anything I can do to kick start the auto login process?
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33mail is the answer you just aren't understanding it.
For example if you set up xyzmail.33mail.com anything you send to that domain would get sent to your main account. So you could use:
bob@xyzmail.33mail.com
cindy@xyzmail.33mail.com
Anything you use and it will create that alias for you automatically. -
Create account on US IP.
Start Tut island on same IP
Switch to a non US based IP address and continue tut island.
This gets my accounts locked in minutes.
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FYI: I don't know if I am just getting lucky and not getting the second island, but I haven't had a failure in the last couple dozen attempts.
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5 minutes ago, Khaleesi said:
thx, is it typing the name in the chatbox to pick one?
It only happens one out of 10 times or so, I will try and check next time. Any other info you would like? Config debugger? Logger enabled?
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On 5/25/2020 at 3:45 PM, Khaleesi said:
Khal tutorial Island updated to V2.01:
- Now supports the brand new second tutorial Island which you can encounter rarely!
Will be live in a few hours!
Enjoy!Works flawlessly now, well done!
edit: Just after I feel confident it hangs again, version in paint is listed as V2.01
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14 minutes ago, Malcolm said:
Intersting.
I'll have to check that. I assumed it was just changed widgets. Alternating configs never crossed my mind.I could be wrong about the configs being the difference that was just a guess, what I do know is that there are two different tut islands. In the old one you bake bread, in the new one that NPC is the navigation master and he teaches you how to use the map. There may be more differences I didn't walk it along farther than that. If you help the second one along dialog moves along automatically but literally everything else is broken.
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It appears that there are two different tutorial islands now, with different configs. It seems to be random which one you get.
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18 hours ago, D Bolter said:
they're static but they're better for creating accounts than rotating.
How so?
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3 hours ago, Khaleesi said:
I'm not sure what you are trying to do here, but there are probably better ways of doing this.
What's the initial idea behind this?Oh I am SURE there are better ways to do it, but here is what I am trying to do:
Get the value of each item in inventory add the number of coins and print out the total value.
I got it working with the above help, (had to tweak the pastebin a little) but you guys know way more than I do so I am open to suggestions to improve.
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4 minutes ago, Gunman said:
Yeah, that looks smarter then my idea. Thanks very much.
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3 minutes ago, Gunman said:
String valueItemName = curItem.getName();
Stuff like that will cause an NPE and break it since curItem is null. Null check bro
EDIT: What you should do is null check curItem after declaring it so you won't have to null check it again.OK, that makes sense. I am not a very experienced coder. So how do I make it do something if it IS null? Oh, I just had a thought. Check the slot for empty, if not empty do stuff, if it is empty then increment the counter. Does that make sense?
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Just now, Gunman said:
break;
I want it to NOT break, it is breaking and starting over when the item is null.
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Just now, Gunman said:
Inventory slots start at 0 not 1.
Well, that would explain why it is skipping coins, thanks a lot for that!
Now about breaking the loop when the item is null?
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Scenario: Our backpack contains coins in slot 1, Diamond in slot 2, Gold necklace in slot 3, empty other than that.
I am trying to loop through the backpack slots and do something if the slot contains coins, something else if the slot contains something else and just increment the counter if the item is null.
Here is my code:
int x = 1; totalVal = 0; while (x < 29) { Item curItem = api.getInventory().getItemInSlot(x); api.log("Current item is " + curItem); String valueItemName = curItem.getName(); api.log("valueItemName is " + valueItemName); if (valueItemName == "Coins") { api.log("Coins are a match"); x = x + 1; MethodProvider.sleep(rnd3); }else if (curItem != null && valueItemName != "Coins") { buyItemId = 0; for(Map.Entry entry: stuff.entrySet()){ if(valueItemName.equals(entry.getValue())){ buyItemId = (int) entry.getKey(); break; //breaking because its one to one map } } api.log("item is " + valueItemName); api.log("item id is " + buyItemId); x = x + 1; api.log("Item is not null, adding one to x. x now equals " + x); MethodProvider.sleep(rnd3); } else { x = x + 1; api.log("Item is null, adding one to x. x now equals " + x); MethodProvider.sleep(rnd3); } }
The only one that seems to be working is the second check, I am getting nothing on "Coins" and nothing on null. Here is the log:
[INFO][Bot #1][04/30 10:49:29 PM]: Current item is Item id: 1602, Name: Diamond, Amount: 50 [INFO][Bot #1][04/30 10:49:29 PM]: valueItemName is Diamond [INFO][Bot #1][04/30 10:49:29 PM]: item is Diamond [INFO][Bot #1][04/30 10:49:29 PM]: item id is 1601 [INFO][Bot #1][04/30 10:49:29 PM]: Item is not null, adding one to x. x now equals 2 [INFO][Bot #1][04/30 10:49:37 PM]: Current item is Item id: 1655, Name: Gold necklace, Amount: 1080 [INFO][Bot #1][04/30 10:49:37 PM]: valueItemName is Gold necklace [INFO][Bot #1][04/30 10:49:37 PM]: item is Gold necklace [INFO][Bot #1][04/30 10:49:37 PM]: item id is 1654 [INFO][Bot #1][04/30 10:49:37 PM]: Item is not null, adding one to x. x now equals 3 [INFO][Bot #1][04/30 10:49:45 PM]: Current item is null
Then the loop breaks and starts over. Are "Coins" somehow a different item? Why wont this fall through to the third "if"?
Explv's AIO [13 skill AIO in 1 script]
in VIP Scripts
Posted · Edited by sudoinit6
This is still happening. I think it is caused if you accidentally interact with "the thing" while getting wool. A different dialogue comes up when you go to turn in the balls that includes the option:
"I need to talk to you about shearing these sheep!"
It also says something about wanting to talk about the monster. Without this interaction with the "the thing" all of the turn in dialogues are "Click here to continue".
I tested this by adding the above line to your dialogue completer in the open source version of the script, interacting with "the thing" manually, checked to see that this additional dialogue was there manually, then letting the script collect and spin the wool, then turn in. On the single test I ran it was successful
I will let you know if it gets stuck in the loop again but I have a high degree of confidence that this resolved the issue.
Thanks for this amazing script!