Hey, I'm trying to debug some game information, one of them being sound effects that plays, so I'm wondering if to solve my issue I could do any of the following options:
Listen for playing sound effects
Listen for incomming packets (with packet id and buffer)
Hook socket channel to intercept buffer and decode incomming packets. (Also access IsaacCypher instance)
Listen for cache file requests.
Have access to game client variables (the obfuscated ones) (even thro reflection)
Being able to do one of those above I'd be able to accomplish what I want, so if there's someone experienced that could help me I'll be really happy.
Thanks.