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ArcticAlpha

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  1. Seems to work for the most part, although it doesn't appear to handle more than one obstacle in the path.
  2. Thanks a ton. I will implement that. PS: Thanks for the walker snippet that you put out! Been using it to great effect
  3. public class TalkToTask extends Task { private Script script; private String npcName; private String INTERACT_OPTION = "Talk-to"; public TalkToTask(Script script, String npcName) { super((MethodProvider) script); this.script = script; this.npcName = npcName; } @Override public boolean canProcess() { api.log("[TalkToTask] " + npcName + " visible: " + api.npcs.closest(npcName).isVisible()); return api.npcs.closest(npcName).isVisible(); } @Override public void process() { api.log("[TalkToTask] Talking to " + npcName); NPC target = api.npcs.closest(npcName); if (target.interact(INTERACT_OPTION)) { do { api.dialogues.clickContinue(); try { script.sleep(1000); } catch (Exception e) { e.printStackTrace(); } } while (api.dialogues.isPendingContinuation()); api.log("[TalkToTask] Finished dialogue."); } } } api.dialogues.clickContinue() is returning false, even when a dialogue is open and has the "Click here to continue" text. Is there a condition that I am not satisfying in my code to have this execute properly?
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