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RK9

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Everything posted by RK9

  1. Keep up the good work, boss!
  2. Does your custom locations support multiple trees, if they are outside the 10x10 radius? Example would be the three yew trees south of Falador.
  3. I looked at the one from the bank and it just said something like, "We've arrived!" haha I'm going to try your custom location, here soon.
  4. yooo! This is from build three. Bot likes to get stuck in these 2 spots every now and then at Edgeville. Keep up the good work!!! I'll give build five a whirl!
  5. Woohoo! Works! There might be an issue running back from the back, now I'll test
  6. No luck at Edgeville, yet. Keep it up!
  7. The pseudo looks good! Still no luck with the trees. When started at the most Northern tree, it will cut it down, and run to the stump of the Southern tree, which is a nice feature! Your last chopping script handled both trees flawlessly. Is there away to keep that aspect of the last script with the banking of the new one? Cheers!
  8. Explains the smithing haha. It runs successfully from the bank to the most Southern tree, cuts it down, and "checks for new tree," but is unaware of the Northern one; however, if I start it at the Northern tree, it will cut it and run to the Southern one and stay there.
  9. It likes to look at the smithing xp a lot and it seems to only look for 1 tree at Edgeville. Also, could it be that it cycles between tabs too quickly? Thanks!
  10. lol yeah, there is a door. Also, I took a picture of where it gets hung up at at. I'm looking forward to another one of your scripts!
  11. Hello! I was testing this out at Edgeville yews and it seems to have an issue with the pathing. It will cut a full load of yews, bank, and then return (or get stuck on the door) and sit there, until it logs out. Thanks!
  12. Hey! Where can I get this? The link above isn't working
  13. RK9 replied to iMKitty's topic in Archive
    Hey! I've been using your script for about an hour and I do not think it's working properly. I started at the Draynor bank and it only walks to one yew tree and stays there the whole time, until it gets full and walks to the bank.
  14. No worries! I know how that goes. Here is another prog using v2.6
  15. Beta v2.6 seems to run fine, during log in, set-up, and fighting; however, if I stop the bot, mess around, and then try to resume it, it will not function. v2.1 does not have a problem with this. I only ran v2.6 for about 30 mins. Keep up the good work! I can't wait for the next update.
  16. If you wouldn't mind another suggestion, could you make it log out and stop the script when there is no more food in the inventory? That next update looks great! Keep up the great work.
  17. Here's another prog. I'm still using the version 2.1. haha It works well I'll try the newer version today. I've gotten 10 atk/str/def levels from your script. Thanks for everything!
  18. I'd hate to spin a broken record, but can you make it bury bones, too? That'd be hype. Thanks!
  19. Runs great! I enjoy watching the cursor move during your "antiban" moments. It's impressive! If I may add a suggestion, maybe have some more camera rotations. I'll try and post a progress report when I get done with my session. Progress: This was on Flesh Crawlers set to run for about 90 minutes and break for about 35 mins.

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