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OSBot :: 2007 OSRS Botting

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dunnkers

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  1. Version 2.09 Brings some tweaks to the generate button behaviour, code format menu fixes and OSBot's code format fixes.
  2. Can you give me an example of a proper area variable? Area(int x1, int y1, int x2, int y2) The boundaries to initialize this area with. )]Area(java.awt.Point[] locations) The locations to initialize this area with. )]Area(Position[] positions) The Position objects to initialize this area with. from the osbot api Thanks for the example. private final Area area = new Area(new Position[] { new Position(3167, 3382, 0), new Position(3281, 3354, 0), new Position(3264, 3509, 0), new Position(3162, 3506, 0) }); For rectangular areas,final Area area = new Area(x1,y1,x2,y2); Unfortunately pure rectangular areas are not supported. They should be made with 4 separate tiles. I'm not sure if osbot supports other than rectangular areasIm pretty sure they doAnd also there is Area(position[] positions) in the api So thats for polygonal areas Exactly, with at least 3 tiles it should work just fine
  3. Can you give me an example of a proper area variable? Area(int x1, int y1, int x2, int y2)The boundaries to initialize this area with. Area(java.awt.Point[] locations)The locations to initialize this area with. Area(Position[] positions)The Position objects to initialize this area with. from the osbot api Thanks for the example. private final Area area = new Area(new Position[] {new Position(3167, 3382, 0), new Position(3281, 3354, 0), new Position(3264, 3509, 0), new Position(3162, 3506, 0) }); For rectangular areas, final Area area = new Area(x1,y1,x2,y2); Unfortunately pure rectangular areas are not supported. They should be made with 4 separate tiles.
  4. Can you give me an example of a proper area variable? Area(int x1, int y1, int x2, int y2)The boundaries to initialize this area with. Area(java.awt.Point[] locations)The locations to initialize this area with. Area(Position[] positions)The Position objects to initialize this area with. from the osbot api Thanks for the example. Would this be the correct format? - in green marked is what is added in comparison to the current output private final Area area = new Area(new Position[] { new Position(3167, 3382, 0), new Position(3281, 3354, 0), new Position(3264, 3509, 0), new Position(3162, 3506, 0) }); I'll fix this in an update
  5. Can you give me an example of a proper area variable?
  6. i was just comparing it to my versionand found that it ends with ) instead of } for the path Ah, thanks for noticing, I see the bug in the code. I'll fix it as soon as possible and release a new version. Released v2.08 which fixes this bug.
  7. i was just comparing it to my version and found that it ends with ) instead of } for the path Ah, thanks for noticing, I see the bug in the code. I'll fix it as soon as possible and release a new version.
  8. @QBots Yes, it has support for OSBot, just configure it in the application, in the menu. (Map > Old School, Settings > Code Format > OSBot) By the way, please don't quote the whole post,
  9. DunkPathMaker Creates your paths with ease! This uses the world map to create paths, which makes it a very fast way to code a large walking task. Version 2 is fully rewritten with support for the Old School map. Download (this is not a script, you must open the .jar!) Source Code The source code is hosted at GitHub Features Controls - MouseLeft mouse clicking: Add a tile Left mouse dragging: Add multiple tiles Right mouse dragging; Move map OptionsCreate a tile Path or Area Generate code for various bot clients Adjust distance between tiles while dragging Choose between Old School and recent map Also see the Wiki. FAQ Q: How can i use the code in my script? A: Copy the generated code, then paste it between the variables in your script. Q: How can help? A: You can help by collaborating with me on GitHub . And donations are always appreciated; donate. Q: Version 2? Was there a version 1? A: About 2 years ago I first made this tool and released it on some forums, I found that it might be a learn-full experience to completely rewrite the program. Hopefully the application turns out to be useful for some people. Q: The same thread is on another forum?! A: That's right. I made this compatible with multiple clients, so you'll see it on different forums as well.

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