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OSBot :: 2007 OSRS Botting

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Cory

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Everything posted by Cory

  1. What do you mean?
  2. Update: Fixed a major "bug" with it mass clicking and not turning camera etc. Features: -Now clicks each obstacle once, -Times each action a better ----for instance doesn't rotate camera when its meant to be clicking an obstacle etc.. -Smarter clicking ----for example, clicks log when walking too it, so it doesn't waste time stopping, then clicking. - Now gets nearly 8K + P/H!! - (Depends how many randoms and how long the api takes to click each object)
  3. Everytime I and a few mates ran the script it ran flawlessly for over an hour. Nothing in the code would make it become stuck. It's most likely the API's interactions, as they're quite buggy I've realised. However I'm currently re-writing the script, so I'll add some failsafes.
  4. Working on re-writing it, Combing it into 1 script with a manageable gui etc. Then fixing up barbarian assault. Once that's done Maxi said we'll talk about putting it onto the SDN or something, or if the script is completely flawless make it premium, but I probably won't. As I don't like charging for stuff I wouldn't pay for. Unless the script became flawless, then I might consider it, whilst having a free trial of the script or something. Gui:
  5. But for script sections that don't get a lot of daily attention, it can be hard to get feedback and potential bugs you missed relatively quickly. For example my agility script, Every update I made, I had to wait ages for someone to come along and use it, and even then reply with feedback. Would make it easier to just post in a thread saying something like, Added Barbarian assault, need testers and feedback.At least then people who would be willing to test and find errors in scripts can and easily do so at that.
  6. I was thinking, there should be a section where scriptwriters can post their scripts to be tested, or gather beta testers, etc. Would come in very handy imo.
  7. Thank-you, should run flawlessly now.
  8. Cory posted a topic in Archive
    Add it, useful to hide large content in posts and also separate thread content.
  9. Going to start fixing all the bugs found with it now, and also implement the gfx. Updated. New Features -Working Paint -Implemented potential fixes to the script stopping or getting stuck. (bot trying to click object, but getting stuck doing so due to camera angle)
  10. You do realise virus scans can't find malware or anything in java...
  11. Had to go out, will add graphics to it soon and update it.
  12. Development has been put on hold, Doing a major overhaul. Any bugs found from now until I'm done won't be fixed, sorry guys! Novum Agility Script Courses Supported [COMPLETE] - [iN PROGRESS] - [NOT STARTED] Gnome Agility Course Barbarian Agility Course Wilderness Agility Course Ape Atoll Gnome Agility Course Features -Traverses course flawlessly (For me whilst testing at-least, post bugs I'll have em fixed within a few hours). -Recovers from anti-bans knocking it out of place. -Now runs when over 20% energy Progress Report Barbarian Agility Course Features -Traverses course flawlessly (For me whilst testing at-least, post bugs I'll have em fixed within a few hours). -Recovers from anti-bans knocking it out of place. -Eats food when low -Now runs when over 20% energy Progress Report Wildernesss Agility Course Features -Traverses course flawlessly (For me whilst testing at-least, post bugs I'll have em fixed within a few hours). -Recovers from anti-bans knocking it out of place. -Eats food when low -Now runs when over 20% energy Progress Report Download https://www.dropbox.com/s/stcae46rkh8wds9/NovumAgility.jar

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